MindWanderer
Inkling Commander
- Joined
- Apr 19, 2016
- Messages
- 446
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- MindWanderer
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- SW-5961-6763-3987
After playing nearly every map a whole bunch of times over the weekend, I'm finding that they aren't as distinct as the maps in the first game. They all follow a similar design philosophy, with lots of ways to move around and only a few spots that are challenging to reach from some directions. And the aesthetic of all of them is pretty similar, sort of generic contemporary urban/industrial.
Even the returning maps have been sort of whitewashed. Moray Towers' central, signature killing field/chokepoint has been tempered significantly, with more ways to get around it more easily. Port Mackerel still has its annoying forklifts, and the sponges are an interesting little way to let one team backtrack onto one of their ledges, but its long lanes and blind corners, which defined the stage in Splatoon 1, are broken up and made much more like other stages.
Even though they were imbalanced in many ways, I miss the maps from the first game. None of the new maps are as memorable as even Saltspray Rig, Arowana Mall, or Kelp Dome, let alone the more interesting ones. All the new ones feel like iterations on Urchin Underpass, Walleye Warehouse, and Blackbelly Skatepark, which I thought were the most boring in both layout and design.
Anyone else feel the same way? Anyone disagree?
Even the returning maps have been sort of whitewashed. Moray Towers' central, signature killing field/chokepoint has been tempered significantly, with more ways to get around it more easily. Port Mackerel still has its annoying forklifts, and the sponges are an interesting little way to let one team backtrack onto one of their ledges, but its long lanes and blind corners, which defined the stage in Splatoon 1, are broken up and made much more like other stages.
Even though they were imbalanced in many ways, I miss the maps from the first game. None of the new maps are as memorable as even Saltspray Rig, Arowana Mall, or Kelp Dome, let alone the more interesting ones. All the new ones feel like iterations on Urchin Underpass, Walleye Warehouse, and Blackbelly Skatepark, which I thought were the most boring in both layout and design.
Anyone else feel the same way? Anyone disagree?