Rareware0192
Inkling
I'm currently going through the process of completing my Krak-On Splat Roller setup but I'm in a bit of a rut for which abilities I really want to use. The current build I'm trying to aim for is:
Squidvader Cap (Main: Special Charge Up ; Sub: 3x Quick Respawn)
Sky-Blue Squideye (Main: Cold-Blooded ; Sub: 3x Ink Recovery Up)
Red Hi-Tops (Main: Ink Resistance Up ; Sub: 3x Swim Speed Up)
This was the setup I was trying to aim for before the patch that nerfed the weapon, but now that the weapon has sort of changed, should there be other abilities I try to aim for over others?
For the most part I think I'll be sticking with my shirt and shoes, because Cold-Blooded, Ink Resistance Up, and Swim Speed Up are all still very useful, and I'm going with Ink Recovery Up instead of one of the Ink Saver abilities because I use both my main attack and plant a lot of squid beacons often so I'll be able to quickly replenish my meter.
It's just the hat that I'm unsure of. Is Special Charge Up not as important now that there was a nerf to the Kraken as well? Are there other abilities that are much more important? Maybe Damage Ups are good for the roller post patch? These are the abilities I was generally thinking of using if I was going to remove either the Special Charge Up or Quick Respawn:
- Damage Up main or 3x Damage Up subs
- Defense Up main or 3x Defense Up subs
- I heard Quick Super Jump was also useful but never really looked into it, could someone tell me how useful it would be on the weapon?
And also feel free to post the setup you have for your Krak-On Splat Roller, it would really help! Thanks!
Squidvader Cap (Main: Special Charge Up ; Sub: 3x Quick Respawn)
Sky-Blue Squideye (Main: Cold-Blooded ; Sub: 3x Ink Recovery Up)
Red Hi-Tops (Main: Ink Resistance Up ; Sub: 3x Swim Speed Up)
This was the setup I was trying to aim for before the patch that nerfed the weapon, but now that the weapon has sort of changed, should there be other abilities I try to aim for over others?
For the most part I think I'll be sticking with my shirt and shoes, because Cold-Blooded, Ink Resistance Up, and Swim Speed Up are all still very useful, and I'm going with Ink Recovery Up instead of one of the Ink Saver abilities because I use both my main attack and plant a lot of squid beacons often so I'll be able to quickly replenish my meter.
It's just the hat that I'm unsure of. Is Special Charge Up not as important now that there was a nerf to the Kraken as well? Are there other abilities that are much more important? Maybe Damage Ups are good for the roller post patch? These are the abilities I was generally thinking of using if I was going to remove either the Special Charge Up or Quick Respawn:
- Damage Up main or 3x Damage Up subs
- Defense Up main or 3x Defense Up subs
- I heard Quick Super Jump was also useful but never really looked into it, could someone tell me how useful it would be on the weapon?
And also feel free to post the setup you have for your Krak-On Splat Roller, it would really help! Thanks!