I could definitely picture card-board cut-out characters in Woolly World or at times even Rainbow Curse, or ink and paper interacting, or flowing ink and clay as ground/rocks.Can't even imagine how that would look like lol The styles of those games are so different i dont think they would fit in one game
How about one that is a bit like Thousand Year Door but with the flip mechanic from Super Paper Mario?Any Paper Mario would be amazing if they followed the formula of the first two games.
Why they didn't do that in Sticker Star + ability to play as Peach, Bowser and Luigi again is beyond me.How about one that is a bit like Thousand Year Door but with the flip mechanic from Super Paper Mario?
Amen to that. What were they thinking during development?As long as no mechanics from sticker star are in, and it's similar to the first three games I'm good. Sticker star was trash.
I have no clue, I feel like it was intended for people under the age of 12. I couldn't even get through a lets play of the game tbh.Amen to that. What were they thinking during development?
I really enjoyed it as well, but it was my first PM game so I could be a bit biased.Also personally I really enjoyed Super Paper Mario. The story with Tipi and everything was great, and art style was clutch. Also Mr. L. Just Mr. L.
Yeah the whole heaven hell thing was really cool. The only thing that was really lame about that game was the flopside pit of 100 trials, you could tell how lazy that got at the point.I really enjoyed it as well, but it was my first PM game so I could be a bit biased.
I thought the best part isand lets not forget about one of the most disturbing tracks in a video game:when Mario and Co. died. It was really unexpected (especially being a kid when I first played it) and the whole concept was really cool.
"They" were Miyamoto.Amen to that. What were they thinking during development?
I wouldn't call it "milking" the assets, I would call it... artistic or aesthetic theming. For example, they could use the "world" approach seen in Mario platformers. Make there be a Clay World, or a Yarn World, and a Paper World. They could get very creative with this idea by having levels in taken in the style of the games they emulate (Yoshi's Wooly World, Kirby and the Rainbow Curse, Paper Mario).If we get Paper Mario for this year we'll have, effectively, four beautiful 'craft-material' based game styles.
Wouldn't it be cool if Nintendo found a way to milk all these different assets in one game?
Zelda could get away with it easiest I think. I'd play a wood carving themed Zelda.I wouldn't call it "milking" the assets, I would call it... artistic or aesthetic theming. For example, they could use the "world" approach seen in Mario platformers. Make there be a Clay World, or a Yarn World, and a Paper World. They could get very creative with this idea by having levels in taken in the style of the games they emulate (Yoshi's Wooly World, Kirby and the Rainbow Curse, Paper Mario).
Personally, I would love to see Nintendo extend this idea to other series that normally wouldn't get a artsy makeover, such as Fire Emblem, Metroid, or F-Zero. I know it is easier to makeover a light-hearted and "cute" looking game, but what about a darker more serious game? That would really be unique. But I'm sure that people don't like unique, they like familiar.