Grafkarpador
Inkling Cadet
- Joined
- Jun 3, 2015
- Messages
- 163
- NNID
- grafkarpador
Haven't seen this discussed much yet, but I wonder if this has any sort of viability in comp beginning from August.
As of right now, the ability Recon is rather pointless (or at least inferior to other options like Ninja Squid and Cold-Blood). You can look at your map anytime and see where enemy ink is spreading, so you can infer where enemy activity is roughly. Additionally, you only stay shortly in spawn and as soon as you move out, the enemy is already at another position anyway, making the exact location knowledge besides enemy count in specific spots rather moot. You can't communicate your knowledge with your teammates as well. Recon gives you certainty and is certainly not bad, but most of the things it does for you are things you can do for yourself with a trained eye.
When we have constellated squads with external VOIP though, Recon gains more utility because now we can communicate the positions to team members who are still in the heat. Most of you probably already concluded that and it's been a point of discussion already. As I see it though, the discussion revolved around the person with recon consistently jumping back to spawn or staying in spawn a bit longer when splatted to give the team a rough draft on what to expect, then get back into the action.
However, what if we take it even further and have one player be completely dedicated to the recon and never leave spawn? This would make it effectively a 3v4 situation if the enemy doesn't do the same, but the perk is that if the Game Master is really observant and really good in their description, they can perfectly predict every single approach from enemies and warn teammates from ambush. They can tell where the leaks are in their defense, which side passages are vacant, where to go to give the enemy a nasty surprise and so on. Maybe by the pattern of the ink shot, they can even predict the rough weapon the enemy is using (flick traces or rolling traces from rollers, long elongated traces from chargers, diffuse traces from shooters etc.). Heck, they could even suggest the angle to attack just by seeing the direction the enemy is looking and blind-spotted. Additionally, the Game Master could function as a coordinator, scrambling together a strategic approach plan and send the teammates to different positions and chokes.
The question is, would the benefit of always having perfect game prediction outweigh the effect of one person not inking and splatting? Can 3 players outplay 4 if they can know about their every single step? I would personally say that this strategy would task the team to be way more kill heavy to prevent the opposite team to out-ink them, so there's a lot of risk-reward involved.
What do you think?
As of right now, the ability Recon is rather pointless (or at least inferior to other options like Ninja Squid and Cold-Blood). You can look at your map anytime and see where enemy ink is spreading, so you can infer where enemy activity is roughly. Additionally, you only stay shortly in spawn and as soon as you move out, the enemy is already at another position anyway, making the exact location knowledge besides enemy count in specific spots rather moot. You can't communicate your knowledge with your teammates as well. Recon gives you certainty and is certainly not bad, but most of the things it does for you are things you can do for yourself with a trained eye.
When we have constellated squads with external VOIP though, Recon gains more utility because now we can communicate the positions to team members who are still in the heat. Most of you probably already concluded that and it's been a point of discussion already. As I see it though, the discussion revolved around the person with recon consistently jumping back to spawn or staying in spawn a bit longer when splatted to give the team a rough draft on what to expect, then get back into the action.
However, what if we take it even further and have one player be completely dedicated to the recon and never leave spawn? This would make it effectively a 3v4 situation if the enemy doesn't do the same, but the perk is that if the Game Master is really observant and really good in their description, they can perfectly predict every single approach from enemies and warn teammates from ambush. They can tell where the leaks are in their defense, which side passages are vacant, where to go to give the enemy a nasty surprise and so on. Maybe by the pattern of the ink shot, they can even predict the rough weapon the enemy is using (flick traces or rolling traces from rollers, long elongated traces from chargers, diffuse traces from shooters etc.). Heck, they could even suggest the angle to attack just by seeing the direction the enemy is looking and blind-spotted. Additionally, the Game Master could function as a coordinator, scrambling together a strategic approach plan and send the teammates to different positions and chokes.
The question is, would the benefit of always having perfect game prediction outweigh the effect of one person not inking and splatting? Can 3 players outplay 4 if they can know about their every single step? I would personally say that this strategy would task the team to be way more kill heavy to prevent the opposite team to out-ink them, so there's a lot of risk-reward involved.
What do you think?