Paragon-Yoshi
Inkling Cadet
HOLD YOUR TORCHES AND PITCHFORKS!!!
My answer will actually be different this time, than it was with the previous two topics.
Just saying, before you start cursing and death wishing.
In any case, I have seen quite a few people asking for this.
The ability to customize weapons, as well as loadouts.
Meaning customizing the weapon's paint job, perhaps stats too to some extent...
... and of course, the ability to choose any Sub and Special you like.
I am actually NEUTRAL on this one.
If they were to just add that, without any adjustments, proper restrictions and requirements, my answer is definitely CON!
But if they would make some proper forework to keep it from being an OP, but still worthwhile option, I could see myself liking it.
Of course, one argument against this, other than the fear of being OP or gamebreaking, is that it would trivialize the weapon system as it is now.
Which is true.
The only way it can work, while not rendering the normal weapons useless, is to either make it an unlockable with high costs.... OR restrict custom loadouts to certain game types only, depending on how the weapon performs.
Or BOTH!
I actually have one idea in mind, but keep it in a spoiler-tag at the end.... if you even bother reading that far.
Are you even still reading this sentence? Or are you already marking me for... a terrible fate?
I know this concept enrages a lot of people. So I guess I brace myself for impact.
Customizable colors and paint-job's are good.
But that is better left for a sequel.
I can't see Nintendo making tons and tons of different color variations with our current game.
Same for altering stats.
Though honestly, I'd rather not have this option.
Unless it has a proper limit, ensuring proper balance and preventing a weapon to perform totally different (like N-Zap performing like a Jet Squelcher), let alone preventing OP-stats (like fully upgraded Hero Shot from Single Player).
Even then, I probably wouldn't use it much.
There is enough diversity in weapon-stats already, covering all needs.
So such an option would probably be useless.
There is one thing I am wondering though. And I might as well ask this question here.
Assuming we had customizable loadouts, allowing us to pick any Sub and Special we like for each main weapon...
...Would there be any OP or gamebreaking Main/Sub/Special combos?
I'd like to hear your opinions on this one as well.
Again, right now, I am NEUTRAL, slightly leaning towards CON.
But it still is an interesting topic for me.
So I couldn't help, but to open this for debate.
Anyway, let the war begin.
Oh and the concept...
My answer will actually be different this time, than it was with the previous two topics.
Just saying, before you start cursing and death wishing.
In any case, I have seen quite a few people asking for this.
The ability to customize weapons, as well as loadouts.
Meaning customizing the weapon's paint job, perhaps stats too to some extent...
... and of course, the ability to choose any Sub and Special you like.
I am actually NEUTRAL on this one.
If they were to just add that, without any adjustments, proper restrictions and requirements, my answer is definitely CON!
But if they would make some proper forework to keep it from being an OP, but still worthwhile option, I could see myself liking it.
Of course, one argument against this, other than the fear of being OP or gamebreaking, is that it would trivialize the weapon system as it is now.
Which is true.
The only way it can work, while not rendering the normal weapons useless, is to either make it an unlockable with high costs.... OR restrict custom loadouts to certain game types only, depending on how the weapon performs.
Or BOTH!
I actually have one idea in mind, but keep it in a spoiler-tag at the end.... if you even bother reading that far.
Are you even still reading this sentence? Or are you already marking me for... a terrible fate?
I know this concept enrages a lot of people. So I guess I brace myself for impact.
Customizable colors and paint-job's are good.
But that is better left for a sequel.
I can't see Nintendo making tons and tons of different color variations with our current game.
Same for altering stats.
Though honestly, I'd rather not have this option.
Unless it has a proper limit, ensuring proper balance and preventing a weapon to perform totally different (like N-Zap performing like a Jet Squelcher), let alone preventing OP-stats (like fully upgraded Hero Shot from Single Player).
Even then, I probably wouldn't use it much.
There is enough diversity in weapon-stats already, covering all needs.
So such an option would probably be useless.
There is one thing I am wondering though. And I might as well ask this question here.
Assuming we had customizable loadouts, allowing us to pick any Sub and Special we like for each main weapon...
...Would there be any OP or gamebreaking Main/Sub/Special combos?
I'd like to hear your opinions on this one as well.
Again, right now, I am NEUTRAL, slightly leaning towards CON.
But it still is an interesting topic for me.
So I couldn't help, but to open this for debate.
Anyway, let the war begin.
Oh and the concept...
- How to unlock
Of course, it needs to be an unlockable feature.
Or the normal weapons with their set Subs and Specials would be useless.
You would need to meet certain requirements in order to make a custom-set available for ONE WEAPON!
I would go with "Turf Inked". Once you gained enough points for this stat, you can make custom-sets for this weapon.
It would also give this otherwise meaningless stat a deeper meaning.
As for weapon types: It makes no difference for original or rebranded versions of one weapon.
So for example, you only need to reach the necessary of Turf-Points with either the normal Carbon Roller OR the Deco version, in order to be able to make a Customized Carbon Roller.
You are NOT required to reach the necessary amount with both of them, just one of the them.
However, it does make a difference between scoped and scopeless versions of Chargers.
- Where to go and Payment
Another thing that needs to be there, in order to give normal Weapons a meaning still.
In my concept, you would need to visit Sheldon, in order to be able to make custom-sets for weapon, once you inked enough turf with it.
You can create multiple custom-sets of the same weapon.
But there is a limited number of custom weapons you can carry.
Once you hit the maximum amount, you will have to replace weapons.
As for "cost", I would go with SUPER SEA SNAILS.
Yes, you read it right. Super Sea Snails as payment for custom weapon-sets.
Combine this with the ability to customize gear-abilities, form my previous "Pro or Con" topic and get ready for MAXIMUM SPLATFEST GRINDING!!!
How much Snails you need to give up, depends on how many things Sheldon needs to do, to please your wishes.
- Inventory
As I said earlier, you have limited space for custom weapons.
And you will need to discard weapons to create new ones, once you hit the maximum space.
There is a seperate tab for custom weapons in your weapons menu.
And you can equip them as you would normal weapons.
- Customizing options
This is up for debate.
But I would go with a custom paint-job (in style of MGS5 Weapon-customization or NFS: U2/MW), as well as "free to choose" Sub and Special.
Maybe a custom name as well. Would be cool. ;)
- Restrictions and Limits
Of course, there needs to be proper limit, to keep this from being OP.
I can't say what exactly needs to be done. It is up for debate.
Paint-job doesn't really need any limits, as it is asthetics only.
But for Subs and Specials, I can see that we might need to disallow certain Subs or Specials for certain Main Weapons, that would make a gamebreaking combo.
And I am done.
Of course, it needs to be an unlockable feature.
Or the normal weapons with their set Subs and Specials would be useless.
You would need to meet certain requirements in order to make a custom-set available for ONE WEAPON!
I would go with "Turf Inked". Once you gained enough points for this stat, you can make custom-sets for this weapon.
It would also give this otherwise meaningless stat a deeper meaning.
As for weapon types: It makes no difference for original or rebranded versions of one weapon.
So for example, you only need to reach the necessary of Turf-Points with either the normal Carbon Roller OR the Deco version, in order to be able to make a Customized Carbon Roller.
You are NOT required to reach the necessary amount with both of them, just one of the them.
However, it does make a difference between scoped and scopeless versions of Chargers.
- Where to go and Payment
Another thing that needs to be there, in order to give normal Weapons a meaning still.
In my concept, you would need to visit Sheldon, in order to be able to make custom-sets for weapon, once you inked enough turf with it.
You can create multiple custom-sets of the same weapon.
But there is a limited number of custom weapons you can carry.
Once you hit the maximum amount, you will have to replace weapons.
As for "cost", I would go with SUPER SEA SNAILS.
Yes, you read it right. Super Sea Snails as payment for custom weapon-sets.
Combine this with the ability to customize gear-abilities, form my previous "Pro or Con" topic and get ready for MAXIMUM SPLATFEST GRINDING!!!
How much Snails you need to give up, depends on how many things Sheldon needs to do, to please your wishes.
- Inventory
As I said earlier, you have limited space for custom weapons.
And you will need to discard weapons to create new ones, once you hit the maximum space.
There is a seperate tab for custom weapons in your weapons menu.
And you can equip them as you would normal weapons.
- Customizing options
This is up for debate.
But I would go with a custom paint-job (in style of MGS5 Weapon-customization or NFS: U2/MW), as well as "free to choose" Sub and Special.
Maybe a custom name as well. Would be cool. ;)
- Restrictions and Limits
Of course, there needs to be proper limit, to keep this from being OP.
I can't say what exactly needs to be done. It is up for debate.
Paint-job doesn't really need any limits, as it is asthetics only.
But for Subs and Specials, I can see that we might need to disallow certain Subs or Specials for certain Main Weapons, that would make a gamebreaking combo.
And I am done.
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