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Puyo Puyo (ぷよぷよ) Social Thread

FlareHabanero

Increases the Excitement
Joined
Apr 23, 2015
Messages
91
Location
New Jersey


INTRODUCTION

Puyo Puyo (ぷよぷよ), known as Puyo Pop in NTSC/PAL regions is a series of puzzle games produced by SEGA (formally Compile) focused on multiplayer. The series originally was created to give the puzzle genre more personality to counteract the varies Tetris clones in the market by using characters from an RPG series called Madou Monogatari, and to focus on a more competitive edge inspired by the success of Street Fighter II. The series since then has spawn 7 mainline games, 5 side games, and 10 spin-offs, plus the dozens of different ports.

Compile formally developed the games between 1990-2000, with SEGA obtaining the rights of Puyo Puyo in 1998 but didn't start taking over development till 2001. Since then all games starting with Minna de Puyo/Puyo Pop have been developed by Sonic Team. Oddly despite owning pretty much everything, SEGA does not hold the rights to Madou Monogatari itself, and a side effect both franchises received a reboot with Puyo Puyo Fever and Sei Madou Monogatari respectively.


In Puyo Puyo, you control the titular colorful blobs the Puyo.


There are 5 different colors of Puyo: Red, Green, Blue, Yellow, and Purple. Depending on handicaps, players will handle 3 to 5 of these types at a time in a Puyo Puyo match, with 4 being the default. Different modes handle the Puyo differently. Some modes like the standardized Tsu ruleset uses standard paired Puyo Puyo, while other modes like the Fever ruleset uses specialized Puyo types based on character-specific dropsets. Puyo will pop if 4 or more are connected to each other, and they can be connected both vertically and horizontally but not diagonally.


Puyo Pair.
The standard pair found in every mode and the normal type for any mode that does not involve dropsets. The bottom Puyo acts as the pivot, so for example from the picture above the green Puyo will rotate both clockwise and counterclockwise while the blue Puyo is stationary.


Giant Puyo.
A Giant Puyo drops 4 Puyo of the same color on the field, and unlike other types it doesn't rotate. Rather it switches between the other available colors. The only Puyo type that can chain into itself.


Yin-Yang Puyo.
A pair of Puyo that creates 4 total Puyo of 2 different colors.


L-Shaped Puyo.
A Puyo type that creates 3 of the same color. The "hip" acts as the pivot.


J-Shaped Puyo.
A puyo type involving a tall Puyo and a normal Puyo. The bottom part of the tall Puyo acts as the pivot. Creates 3 Puyo total, 2 from the tall one and only 1 from the short one.

Puyo will pop if 4 or more are connected to each other, and they can be connected both vertically and horizontally but not diagonally. You can rotate clockwise or counterclockwise with the exception of the Giant Puyo, manual drop by pressing down, and press up to do a quick drop if available. It's possible to manipulate the rotation to preform certain techniques, like wall kicking or limited stalling.

= Puyo Pair
= L Puyo
= J Puyo
= Giant Puyo
= Yin-Yang Puyo


Note: Dropsets in Puyo Puyo Fever 1 & 2 use
in place of both
and
, causing whether a character will drop an J or L Puyo ambiguous on the character selection screen.


In modes that allow dropsets like the Fever rule, each character sports their own dropset. Every character has 16 Puyo types for their dropset, which repeats when the cycle has gone through. General rule of thumb is that a character with a large dropset like Carbuncle is better fitted for harassment since the character can fill the screen quickly, while a character with a small dropset like Arle is better at precision and can afford to make large chains with minimal clutter.

There are other character differences. In the Ice Blocks mode every character will drop ice blocks in a specific pattern, with the original Yon rules each character had their own Super Attack that's used either for offense or defense, and CPUs controlling these characters will have varying strengths or use gimmicks.

Each character also has cosmetic differences like different animations and voice clips. The voice clips have a gameplay benefit of foreshadowing the length of your opponent's chain.​


The object of the game is to beat your opponent by setting off chains and drowning them in a type of Puyo called Nuisance Puyo. The larger the chain, the more Nuisance Puyo will fall on your opponent, with a maximum of 30 Nuisance dropped between each turn. If the opponent's 3rd column on the 12th row is blocked (SEGA games use a bright red X for convenience), the opponent is knocked out. However, you can remove Nuisance Puyo by creating chains around them.

The amount of Nuisance Puyo dropped is influenced by the length of the chain, how many Puyo are popped, how many chains are set off simultaneously, and margin time. Margin time is a passive mechanic that increases the nuisance multiplier slightly every 16 seconds by reducing an invisible score.

Chains are used both for offensive and defensive purposes, ranging from dominating the opponent with a large chain to quickly building a small chain to annoy the opponent or prematurely set off their chain. Chaining also reduces the Nuisance in your cache, which is called Offsetting. Some modes like the Fever rules take it a step further where offsetting can cause additional effects, like filling the Fever Gauge. If you can create a large enough chain, you can even counter and send Nuisance back at the opponent.


There are many types of chains, but the bread and butter of chains are the Stairs and Sandwiches. The former taking advantage of gravity to set chains, while the latter wedges Puyo to create a chain. Many chains incorporate either of these methods to varying degrees. For a list of different chains, click here.​


Additionally, there is the All Clear (also known as Zenkeshi), which rewards the player if they manage to clear out the board completely. The bonus in question varies depending on the ruleset. For the Tsu rules, the player gets an additional 30 Nuisance on their next chain, while for the Fever rules you're given a pre-made chain to toy with and an additional 5 seconds is added to the timer.​



Exclusive to Fever and Transformation is the Fever Gauge. Every time the user offsets, a slot will be filled. When all 7 slots are filled, the user will enter Fever mode or Mega/Mini Puyo Fever. When in Fever, you're given a set of premade chains that are faster but weaker, If you succeed in clearing out the chain, the next chain will be larger, but if you fail to clear out the chain it will get smaller. In Mega Puyo Fever you drop giant Puyo that grants a multiplier for each chain set off, while in Mini Puyo Fever you create massive chains using tiny Puyo.​
Puyo Puyo Vs. is a fangame that focuses on multiplayer with ability to customize to your liking, with Puyo Puyo Vs. 2 currently in a stunted beta state.
  • Easily create matches for 2-10 players.
  • Asynchronous match joining; no need to stop and start matches for people to join.
  • Includes Fever, Endless Fever, and Tsu rules.
  • Automatic replay saving.
  • Spectator mode.
  • Adjustable rule settings.
  • Customizable graphics, sounds and animation.
http://puyonexus.net/forum/viewtopic.php?f=40&t=2014

The game is in need of developers, so if you how to program let your voice be known. Since the game is still in beta, be cautious of bugs. Random freezes, sound desync, and glitchy music settings are the most obvious issues right now.

Puyo Puyo!! Quest is a Puzzle RPG spin-off for iOS and Android devices released in Japan only. Similar to Puzzles & Dragons, you collect and raise special character cards, based around old and new characters from Puyo Puyo.

Puzzle Element
The field is 8 Puyo across and 6 Puyo tall, filled with Puyo. Like all of the main-series games, Puyo pop when 4 of them connect, but instead of moving a falling piece, the players slide with their finger to "Touch-Pop" the pieces. Up to 5 Puyo can be cleared with one slide.

Large Chain Chance
Once the player makes a 6 chain or higher, or clear 16 or more pieces at once, one Puyo that fills the field will be a shiny Chance Puyo. Using Chance Puyos in chains will trigger the Large Chain Chance event after the main chain ends, in which the player touch-pop further Puyos within 10 seconds and set off another chain. All Clearing the field in Large Chain Chance recovers HP for all cards.

Some beginner quests will provide one Chance Puyo at the start. Certain cards' active skills can also turn normal Puyos into Chance Puyos.

The intended chain in a Large Chain Chance is at least a 5 chain, and contains all five Puyo colors except in a selected few. A larger main chain and more Chance Puyos cleared in the main chain results in a larger chain in the subsequent Large Chain Chance, up to a maximum of a 10 chain. Note that certain Large Chain Chance patterns may have more than one solution that leads to an All Clear.

When entering Large Chain Chance, voiced characters will uses the same line as when they are selected in character select in Puyo Puyo!! 20th Anniversary.

The Large Chain Chance can be considered as a Fever expy, with it providing a preset chain and its similar background.

Character Cards and Deck
A main feature of the game is character cards, being the key enablers of attack in the game's various modes and levels. Cards can be obtained by card drop in quests, using gacha or participating in events and special grants.

All cards are given a color out of Red, Blue, Green, Yellow and Purple. Cards attack and charge for their active skills when Puyos of the same color are popped. Certain colors are more effective in attack other colors.

Cards come in four main types, namely Balance Type, HP Type, Attack Type and Recover Type, indicating how the card stats distribute. The card also indicates whether it normally deals Single or Mass attack.

To participate in the game's various modes and levels, a player must create a deck using cards in his/her inventory (called Card Box in-game). In actual gameplay, the number of Puyos popped in the puzzle element translates to attack dealt to enemies and HP recovery for team members.

A deck can make up of at most 9 cards, including one leader card (whose leader skill will be active), four subordinate cards and four back-up cards. When cards are knocked out in game, the latter cards will move forward and fill the vacated spots.

Combination Bonus
Combination Bonus is activated when there are 3 or more different cards with a common trait next to each other in the deck (excluding the supporter). The cards involved will receive an additional 20% bonus on all stats while Combination Bonus is in effect.

All character cards will have at least one combination, while many have multiple. Combinations source their ideas from character lore in the main series (e.g. Magic School students, Suzuran residents, merchants, characters unknown of their origins), their roles in the main series (e.g. final bosses, key members of OPP cast) and visible elements (e.g. girls, boys, wearing glasses, relating to plants or animals, horned).

Note that repeated cards, including different versions of a same character, do not count double. Also at most one Combination Bonus can be in effect at any time, the preference being determined by the number of cards involved, the position of the streak in the deck (leftmost first), and the nature of the combinations (more specific first).

Guild
Guilds can be made with other users. In a guild, a player can support other players, or get support from them. Tower bosses can be beaten with multiple players playing at the same time in the same guild.

Guild Tower
Using fairies obtained in quests, the players can construct a Guild Tower. As a Guild Tower grows, so do the ability points of the party members.

Beginners Guide
PPQ Wiki

How to download the game via iOS

1. Open iTunes on your computer. (It's a lot easier to do it from the computer.)
2. Log out of account. (If you're logged into one.)
3. Go to iTunes' main page and scroll down till you see the US flag on the bottom. (Or wherever you're from)
4. Change it to Japan.
5. Find a free app and try and download it. (This is how you get around not putting in your credit card info.)
6. When it asks for you to make a new account, say yes. The reason behind this is because what country the account is made in means you can only download apps from there.
7. Make an account. Use a different email, etc etc.
8. When it asks for your address, go onto google maps and find the closest Pizza Hut or KFC in Tokyo. Set your address to that.
9. Go into email and verify account. From there, just log into your account on your iPhone and download the game.


How to download the game via Android

(Best for Android Users)
1. Enable installation of Apps from Unknown Sources. Please do be careful and do not install apps from shady sites.
2. Go onto android device and go to here.
3. Download Package Installer; Or Easy Installer.
4. Open Package Installer; Or Easy Installer.
5. Find Find QooApp's apk.
6. Install QooApp.
7. Open QooApp and find PPQ.
8. Install PPQ.

For updating
1. Go to QooApp.
2. Click the person icon on the top left.
3. Select the app.
4. Select update.

Alternate Versions
You can try these as well, but are not recommended unless QooApp is giving you trouble.

1. Enable installation of Apps from Unknown Sources. Please do be careful and do not install apps from shady sites.
2. Go onto android device and go to here.
3. Go to downloads app.
4. Open the apk file.
5. Install PPQ.

1. Enable installation of Apps from Unknown Sources. Please do be careful and do not install apps from shady sites.
2. Go onto android device and go to here.
3. Download Package Installer; Or Easy Installer.
4. Open Package Installer; Or Easy Installer.
5. Find PPQ and select it.
6. Install PPQ.

1Moblie Market also allows you to update PPQ, but is less reliable.
Disclaimer: This does not list literally every character. Listing the sheer amount of minor characters from Puyo Puyo Tsu alone would be far too much. This also does not list characters that are exclusive to the Madou Monogatari series.

Compile


SEGA
W.I.P.
 
Last edited:

MarioJr64

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MarioJr64
I had Dr. Robotnik's Mean Bean Machine on the Sonic Mega Collection for GC, and I loved it! The satisfaction of completing a chain and seeing the resulting nuisance puyos drop onto your opponent was the best. :D
 

FlareHabanero

Increases the Excitement
Joined
Apr 23, 2015
Messages
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New Jersey
http://www.twitch.tv/rockrainlive

Puyo Puyo Vs. 2 stream for Puyo Nexus Tournament #5
8/23/2015 @ 1:00 EST

Come join us for intense Puyo action.

I had Dr. Robotnik's Mean Bean Machine on the Sonic Mega Collection for GC, and I loved it! The satisfaction of completing a chain and seeing the resulting nuisance puyos drop onto your opponent was the best. :D
My problem with that game (any version of Puyo Puyo actually) is that it suffers from the "Early Weird Installment" effect. Handling all five colors at once and having no offsetting causes the game to boil down to whoever can set off the first 5 chain, which is easier said then done since the RNG hated you.There's a reason why later games changed the formula.
 

Heroine of Squids

Inkling Cadet
Joined
Aug 30, 2015
Messages
196
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bellpendant
Funny that I come across this thread around the same time I'm thinking about getting back into this series lately. So far, I've only owned Puyo Puyo Tsuu (the Genesis version on the Wii) Puyo Puyo on the GBA, Puyo Puyo Fever (GCN & DS), Puyo Puyo Fever 2 (PSP & DS). Puyo Puyo 15th Anniversary (PSP & DS), Puyo Puyo 7 (PSP & DS), Puyo Puyo 20th Anniversary (PSP & DS), and the dolled-up installments (Dr. Robotnik's Mean Bean Machine from Sonic Mega Collection & Kirby's Avalanche).

I don't own Puyo Puyo Tetris yet, but I'm thinking about getting it for Christmas later this year.
 

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