I was doing some research on abilities and found some interesting things with the Quick Respawn set. As far as my knowledge goes Quick Respawn has no diminishing returns, meaning no matter how many you have on your set, they will be no less effective. In fact based off of Nintendome's video on Quick Respawn (couldn't get a link without it making a video window, just google it), it seems that it becomes MORE effective as you have more.
This made me wonder what if you were to make a set of entirely quick respawn (3 main, 9 sub). With use of an ability calculator (https://splatoon-calculator.herokuapp.com/) and some of my own approximations, you would have a respawn time of a little over 2 seconds, less than a fourth of the normal time.
My question is how effective would this be in competitive Splatoon, as you would have to sacrifice all of your other abilities for this insane respawn. Also, how effective, if at all, Quick Respawn is in competitive play?
This made me wonder what if you were to make a set of entirely quick respawn (3 main, 9 sub). With use of an ability calculator (https://splatoon-calculator.herokuapp.com/) and some of my own approximations, you would have a respawn time of a little over 2 seconds, less than a fourth of the normal time.
My question is how effective would this be in competitive Splatoon, as you would have to sacrifice all of your other abilities for this insane respawn. Also, how effective, if at all, Quick Respawn is in competitive play?
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