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Rainmaker: Two possible issues

Discussion in 'Competitive Discussion' started by unforgiven, Aug 15, 2015.

  1. TheMH

    TheMH Inkling Commander

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    Kelp Dome actually feels like it was made for rainmaker. There are three ways you can take with the RM and all have their advantages and disadvantages. Same for Moray Towers, there are two main pathways and the path is not too short either.

    Other maps are outright bs in RM, that's true.
     
  2. StayPuft

    StayPuft Pro Squid

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    More tweaking definitely needs to be done for certain maps. Saltspray Rig in Rainmaker is a bit of a joke.
     
  3. DeltaFixer

    DeltaFixer Full Squid

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    In what way?
     
  4. Njok

    Njok Bouncer

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    You can't camp for 4 minutes on Saltspray because the thing blows up after holding it for a minute. You also can't take it back to your zone because it will give a warning not to retreat. Not sure what happens if you do it anyway, but i would imagine it blows up sooner.

    I do agree with Blackbelly being a weird map for it. I think all matches i played there were decided by a knockout. The distance is just to short. Maybe they should make you get to a checkpoint first or something.
     
  5. Typhlosion09

    Typhlosion09 Pro Squid

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    Well you stand away from the guy with rainmaker and when it explodes one of your teammates can grab it and the dead guy can now super jump and you have another minute to camp out. Rinse and repeat and you win.

    Blackbelly is too short though. They should put up a barrier of two to force a longer path.
     
    Dreamy Luigi likes this.
  6. Njok

    Njok Bouncer

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    That still gives an opportunity for a 4 vs 3 situation if your opponent isn't really stupid. I would think a decent opponent is gonna take take over at that point. Haven't seen it happen yet though so maybe you are right.
     
  7. Dreamy Luigi

    Dreamy Luigi Inkling Cadet

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    Why does the Rainmaker marker dissapear from my screen and my map at times? I'll be distracted in a gunfight and the Rainmaker is already on the grate walk to our mount...
     
  8. LuNeTakaneko

    LuNeTakaneko Inkling

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    If you look in the direction of where the rainmaker carrier is (also through walls and such), then you'll see it on the HUD and the map. It really looks easily trackable but you can get distracted by their teammates defending them.
     
  9. Captain Norris

    Captain Norris Inkling Commander

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    @Njok On saltspray, when you have the lead you keep it in the big area. Make sure to let an opponent take you out. then make sure your teammates are ready to remove the other team. Then just play defense. Don't even grab the rainmaker at all.
     
    Typhlosion09 and Njok like this.
  10. Dreamy Luigi

    Dreamy Luigi Inkling Cadet

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    But for whatever reason it disappears for a few seconds when looking at the map, I saw it with my own eyes.
     
    Kaliafornia likes this.
  11. Benjamin Hellcat

    Benjamin Hellcat Inkster Jr.

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    The camping for four minute thing... i haven't seen yet. However i have seen rainmaker camping during the last 40 seconds to minute. It does suck being on the opposing team to that.
     
  12. LuNeTakaneko

    LuNeTakaneko Inkling

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    Rainmaker carrier moved to an area that isn't in the direction that your inkling isn't looking at, just turning the camera to where the person is would "fix" it.

    It's a weird system though.
     
  13. Typhlosion09

    Typhlosion09 Pro Squid

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    That's because they are in their own ink. This is for every player in every mode, you are only shown to your opponents if you are in their ink. However the rainmaker can always be seen wherever it is on the TV, no matter who has it, if they're in squid mode, etc.
     
  14. Dreamy Luigi

    Dreamy Luigi Inkling Cadet

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    The marker isn't always present on screen, I guess because you're close enough to see the shine but there's a wall so you actually can't see it and it slips by you (me, anyway).
     
  15. Psycho_Wendigo

    Psycho_Wendigo Resident World Devourer

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    This is where Nintendo's drip-feeding policy bites them in the butt, since we haven't player-tested Rainmaker until recently, the current maps haven't been optimized for Rainmaker, like other users have said, I only really enjoyed it on Dome and Towers.
     
  16. ThatsSo

    ThatsSo Pro Squid

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    I agree on Moray certainly, but being released relatively close to rainmaker, it's likely they had it in mind.
    Kelp Dome is nice but I think it's more so just by chance that it wound up like that.
     
  17. BeanYak

    BeanYak Full Squid

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    I think that strategies like this make rainmaker really good and deep. Although kills aren't the objective, they're very important so you have to really careful at all times. The importance of kills will lead to certain strategies, executions, etc. that we see in games like CS:GO.
     

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