Greetings,
After about a week of using non-stop rollers, I can confirm that they're not overpowered.
Sure, they're powerful and easy to use, which would normally make up the word "crutch weapon", sure they can get easy, cheap, and accidental splats, but they can be hard-countered in quite a few ways. Those being, long range weapons. The Jet Squelcher and Splattershot Pro are my best counter options. Using ink mines and point sensors have worked decently, too. Even just countering them using the same roller works wonders.
I gotta say. I've been taking rollers for granted. I thought they were overpowered at first, but as I ran with them, I started to realize what I had to do when using them. It's all about being stealthy, and from what I've learned while playing them, I now know what a player running rollers is going to do. At first, I was completely terrible at using them. After having read roller guides and watching some of the best roller mains play, I naturally got better at using them and even countering them with different weapons.
Tower Control is probably the most fun I have using rollers. I usually just circle around the pole when on the tower, so opponents will have to splat me in order to get on. Playing Splat Zones on Blackbelly Skatepark is probably where I feel the most overpowered. It has a huge choke-point that allows a team to control both zones. Because the very middle of the stage is so elevated, it forces your opponents to climb up, so shooting before swimming up isn't an option. I can just camp out in that area, always have my roller on guard so that if anyone foolish enough to climb up right where I'm standing can be splat instantly. And it's not easy to get that specific spot back if you lose it.
So there are some rollers that need slight nerfing and buffing.
The Flingza Roller needs it's vertical flick buffed, and it's horizontal flick nerfed. It's vertical flick is far worse than that of the normal splat roller. Often times I'm mostly relying on the horizontal flick to do the job. The vertical flick is slow, and has really poor damage at a long range. It only OHKOs at the same range as the normal splat roller. Buff the vertical flick up to about the power and damage of the Dynamo roller's, slightly lower range, though. It's horizontal flick can use a small nerf. Maybe a slight damage reduction when used at a range. This way, this roller feels like more of a hybrid of the Carbon and Dynamo Roller. That way players would feel more obligated to use both the horizontal and vertical swing equally.
The Dynamo Roller is kind of trash. Super slow, vertical swing sucks as well. Do something similar to the vertical swing like I suggested with the Flingza Roller. Buff it's vertical damage dealt at a range. For something that takes a long time to fling, it should have a really good range and damage dealt. Could use a slight buff at the speed it goes when on guard/rolling on the ground, too. That's pretty much it.
The Carbon Roller is fine as it is.
The Splat Roller is okay right now, too.
Thank you for reading my ramble post about rollers. I'll think up of something else and change things if I notice anything different.
I feel like I'm slowly drifting towards being a Roller main...
After about a week of using non-stop rollers, I can confirm that they're not overpowered.
Sure, they're powerful and easy to use, which would normally make up the word "crutch weapon", sure they can get easy, cheap, and accidental splats, but they can be hard-countered in quite a few ways. Those being, long range weapons. The Jet Squelcher and Splattershot Pro are my best counter options. Using ink mines and point sensors have worked decently, too. Even just countering them using the same roller works wonders.
I gotta say. I've been taking rollers for granted. I thought they were overpowered at first, but as I ran with them, I started to realize what I had to do when using them. It's all about being stealthy, and from what I've learned while playing them, I now know what a player running rollers is going to do. At first, I was completely terrible at using them. After having read roller guides and watching some of the best roller mains play, I naturally got better at using them and even countering them with different weapons.
Tower Control is probably the most fun I have using rollers. I usually just circle around the pole when on the tower, so opponents will have to splat me in order to get on. Playing Splat Zones on Blackbelly Skatepark is probably where I feel the most overpowered. It has a huge choke-point that allows a team to control both zones. Because the very middle of the stage is so elevated, it forces your opponents to climb up, so shooting before swimming up isn't an option. I can just camp out in that area, always have my roller on guard so that if anyone foolish enough to climb up right where I'm standing can be splat instantly. And it's not easy to get that specific spot back if you lose it.
So there are some rollers that need slight nerfing and buffing.
The Flingza Roller needs it's vertical flick buffed, and it's horizontal flick nerfed. It's vertical flick is far worse than that of the normal splat roller. Often times I'm mostly relying on the horizontal flick to do the job. The vertical flick is slow, and has really poor damage at a long range. It only OHKOs at the same range as the normal splat roller. Buff the vertical flick up to about the power and damage of the Dynamo roller's, slightly lower range, though. It's horizontal flick can use a small nerf. Maybe a slight damage reduction when used at a range. This way, this roller feels like more of a hybrid of the Carbon and Dynamo Roller. That way players would feel more obligated to use both the horizontal and vertical swing equally.
The Dynamo Roller is kind of trash. Super slow, vertical swing sucks as well. Do something similar to the vertical swing like I suggested with the Flingza Roller. Buff it's vertical damage dealt at a range. For something that takes a long time to fling, it should have a really good range and damage dealt. Could use a slight buff at the speed it goes when on guard/rolling on the ground, too. That's pretty much it.
The Carbon Roller is fine as it is.
The Splat Roller is okay right now, too.
Thank you for reading my ramble post about rollers. I'll think up of something else and change things if I notice anything different.
I feel like I'm slowly drifting towards being a Roller main...