S rank battle problems

Award

Squid Savior From the Future
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but honestly, i have more general issues with my team in s+ than i do in s. it seems like everyone just goes straight for kills, and while yeah theyre important and i often end up w the most in the lobby, i dont just completely ignore the objective in the meantime. for example, being left to protect the zone against two people while the rest of my teammates chased after a charger close to their spawn.............
That wouldn't per chance have been in Depot, was it? That sort of thing happens to me non-stop, but Depot has got to be the worst offender of them all. My favorite was when I was at the zone, alone, with the Permanent Inkbrush, while the enemy team had control of the zone and I was trading ink with one of them trying to claim it and my whole team walked PAST the zone, up to the enemy base....on the OPPOSITE size. And then kept SJing to each other up there. I went like 3/12 and they no doubt blamed me for the loss despite me being the only one actually applying ink to the zone. :rolleyes:

My other favorite was AnchoV, I had Krak-on, I got entry into their base and had most of their team penned in in the hall/ramp inside their base except for one squid harassing my team at the zone. All 3 of my team were standing NEXT to the enemy controlled zone as the clock ran down....dueling with ONE squid. Not one of them stopped to claim the zone. I had to abandon the enemy base and my position penning them in to run down to mid and go paint the thing myself. Of course we lost. o_O

there have been more games that i can count that when i die, everything just goes wrong. we get the zone, i die, they get the zone, i take back the zone, i die, they take the zone............. like. where is my team when this is happening!! i guess thats always gonna be a problem though, unless youre good enough to basically just carry your team through every game then youre gonna have to trust that your team knows what theyre doing and they wont mess up.
Yes, absolutely, all the time! That's depressing that S+ is like that too!
 

Xehias

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Heh, I've ALWAYS fought tooth and nail even if it's 100-1 to prevent KO - if you think players below S+ tend not to that's probably half of why I get so frustrated at my lazy teammates! I thought that was the point - there are POINTS at stake for that last point! :)

Yeah your description of "how did all of them get splatted" describes not just carbon but chargers and hydras all too well too - all of them require setup. Chargers are worse when that happens because by nature you're visible and your position known. Harder to hide than with carbon.

Timezones: I think I tend to think of it due to seeing so much awfulness in solo and then seeing how it varies at different times etc. There are definitely different skill levels throughout the day. My play time has a little notoriety of having more brutal opponents, but I tend to notice that I also seem to get a lot of really awful teammates then, too. Maybe it's just the Japanese players that stayed up straight through the night playing and are burned out :)

Squads, for twins I generally see just good gameplay overall more times than not. No room for complacency surely, though we're talking S/S+ lobbies, but battle is always fierce and less silliness than solo. QUAD squads...that's a whole other thing. Any time I've ever played quad we get matched against a full Japanese clan tournament division and get utterly trashed. It's kind of fun when you can't lose points, but I wouldn't play quad with any expectation of winning. These guys seem to be the best of the best, massively coordinated, and with dedicated map strategies and roles. It's not about winning, it's about seeing if you can get to mid at least once, and I take my close prevention of knockout as a big achievement :p It's a whole different tier beyond regular S+ rooms. Non-tournament class players need not apply :)
Let me amend something: I know most everyone fights to the end hoping for a comeback, but what I mean is that S rank players are rarely able to hold on for as long, if it all, compared to S+ rank players.

I definitely agree that the skill level of players is going to change a lot in any given area depending on when you play. Makes sense that evenings are full of good players, for example.

And yeah, while I’m a pretty good player on my own, I probably don’t stand a chance against clans. (Though I’m still a little proud of having managed to splat DUDE twice… even if it was in solo queue… and with him using a low-tier weapon against my Dynamo :p)
 

Award

Squid Savior From the Future
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Let me amend something: I know most everyone fights to the end hoping for a comeback, but what I mean is that S rank players are rarely able to hold on for as long, if it all, compared to S+ rank players.

I definitely agree that the skill level of players is going to change a lot in any given area depending on when you play. Makes sense that evenings are full of good players, for example.

And yeah, while I’m a pretty good player on my own, I probably don’t stand a chance against clans. (Though I’m still a little proud of having managed to splat DUDE twice… even if it was in solo queue… and with him using a low-tier weapon against my Dynamo :p)
FWIW, I generally don't lose to KO most of the time. The really bad teams it does end in KO, but most losses (and wins) are non-KO, so at least some credit to my teams, even in the A's on my alt (the one I've been playing solo on mostly at this point.) They don't mind losing 98-3 every single round, but they'll hold onto that 98 darnit! :D

LOL, that's quite the accomplishment! :D He's one of those bizarre exceptions to the rule. Not only can he rack 20+ kills with what appears like little effort, he can do it while chattering away the entire time and not have even the tiniest bit of stress or adrenaline in the process :P

But yeah full 4p clans are quite scary! The whole feel of it is just so different, given their planned tactics and almost guaranteed voice chat against a far less organized team on our end :)
 

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