Flareth
Inkling Fleet Admiral
I do prefer this layout to the other one overall. It ain't as big (albeit deceptively so), for one, and the moving pillars in the level are far less annoying than the constantly shuffling side platforms we had before. Thankfully it retains the sense of openness the first layout had, which is always a bonus.
Yet, I can't help but think that it facilitates spawncamping somehow. I can't put my finger on why exactly that's the case, but so far I've had a fair few matches where either we or the enemy team were utterly boxed in after a certain point. I don't think most of those involved a player disconnecting, either, so... I dunno. Perhaps a few more rounds on the map might clear things up.
Yet, I can't help but think that it facilitates spawncamping somehow. I can't put my finger on why exactly that's the case, but so far I've had a fair few matches where either we or the enemy team were utterly boxed in after a certain point. I don't think most of those involved a player disconnecting, either, so... I dunno. Perhaps a few more rounds on the map might clear things up.