Should camera stick at TPS when back to wall?

Should camera stick at TPS when back to wall?


  • Total voters
    2

bebopfan

Inkling
Joined
May 15, 2015
Messages
9
www.youtube.com/watch?v=OxvmEg98MKw&t=42s

Take this video as example, when player jump down and back to wall,
the camera just switch from TPS to FPS.

This really bother me because unstable camera make enemies hard to track.

Should Nintendo patch it to let camera stick at TPS even when back to wall?
 

Captain Norris

Inkling Commander
Joined
Apr 23, 2015
Messages
414
Location
Missouri
I think it is better this way just because your character would block off a good portion of area when backed into a corner.
 

Terabyte

Inkling Commander
Joined
Apr 24, 2015
Messages
300
Location
West Virginia
NNID
PokeBoy99
I'm perfectly fine with it going to first person. Third person would just be confusing I think...
 

RadioactiveMoth

Squidibli
Joined
Jun 5, 2015
Messages
147
NNID
RadioactiveMoth
I think it's actually just shoved against the wall and your character is invisible, so not TECHNICALLY FPS, but I still like it that way. But if they made it an option, I'd welcome it. More accessibility is always good.
 

Lyn

Squid Savior From the Future
Premium
Joined
Apr 23, 2015
Messages
2,277
I think it's fine the way it is. It just makes your character less visible, I don't think there's anything wrong with how it functions.
 

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