Hey I use Custom Jet Squelcher (my fav!) and .96 Gal Deco quite a bit, so I say I have a stake in this despite it being a sort of dumb subject since Krakens got nerfed enough imo. I don't think it's that difficult to evade an enemy Kraken as long as I stay within an area that's covered in my ink. In fact the only time I get kills with Kraken is in any of the following cases:
a) I'm fighting an enemy that overextended and gets trapped
b) The enemy doesn't notice me coming from the side or behind
c) The enemy forgot which weapon I'm using and didn't adjust distance between us
You are likely to die in case (a) or (b) anyway regardless of what weapon I'm using. Case (c) is starting to happen less and less as players figure out how to properly keep a good distance or angle against me.
Take a look at the weapons that your enemies are using or check out what main weapons and sub weapons come out of them, and make sure you know the proper approach for those enemies. I do this for Inkzooka and Kraken loadouts, and I'm sure Kraken is much more evadable than Inkzooka. In particular if you lure greedy Krakens into your own ink then they're basically going to die.
@NamelessCrow: I generally stack a bunch of Ink Saver Mains when I'm using either the CJS or the 96 Deco, but really it's tactics that matter more than perks. Both weapons are not great at charging meter, but if you play them right you will live so long that you'll eventually charge Kraken anyway. This is more true for the 96 Deco than the CJS.
For the 96 Deco, you actually don't want to be using Kraken that often. The main and sub weapon are usually more useful than the Kraken itself.
For the CJS, I sometimes go with a build that stacks more Special Charge Ups. If I do that though I have to play more conservatively in order to make sure I don't run out of ink mid fight.
@PencilManners: I don't like the idea of adding a delay Bubbler and Kraken, particularly if the user is still vulnerable during the delay. Bubbler and Kraken are reactionary specials that are designed to keep you alive, whereas other specials have a lot more offensive initiative. Being invincible won't guarantee a kill, but dealing a lot of damage or having better information is pretty likely to guarantee a kill.
With the exception of Custom Blaster, the loadouts that use Bubbler don't have strong long ranged options. When a user activates Kraken, the user's loadout is replaced with the shortest ranged weapon in the game. If Bubbler was on a Dynamo Roller or Charger besides Squiffer, then I would be more concerned.