Greetings,
Well, I'm finally posting this. In my 250+ hours of Splatoon so far, I've noticed some weapons have performed really really good, and others downright awful. This is my personal list of weapons that need nerfing.
Keep in mind that this is entirely opinionated, no facts.
Sploosh-O-Matic
This thing is just too good. I can't counter these for the life of me. I've tried so many options. Flanking, long-range weapons, using your special, but nothing has been a potential counter.
It has so many tools. It's lack of range can be compensated for the Curling Bombs, and the Splashdown can be used on players who go within close range. It has amazing ink coverage, and a lot of spread, so it doesn't require good aim. It's fire-rate is fast and the damage is high. It's kind of overpowered. I don't want to see a different Sploosh-O-Matic variant until some kind of nerf is put into place.
My proposal is to nerf it's fire-rate by 35% and increase the special cost to 200p.
Octobrush
I don't have anything to say for this. It just does a little too much damage. Terrible ink coverage, which is why they thrive in Ranked.
Tone down the damage, taking 4 swings to splat an opponent instead of 3.
Dapple Duelies
I hate these things, because I hate fighting duelies. They have great ink coverage, high damage and fire-rate, and they dodge-roll faster than any other duelie weapon in the game. Again, has a lot of tools. Toxic Mist can be used to catch up to opponents trying to escape. The stats seen on this weapon makes the Glooga Duelies seem like an April fools joke weapon.
Adjust the rolling on this weapon so players using it can only roll a single time rather than 2 times consecutively.
Tri-Slosher
Yes, I know this already got a nerf. I know! But it's still really powerful, both when using it and fighting against it. It's fire-rate is ridiculous and only requires 2 hits to splat someone. It's special meter fills up too quickly for a special like Ink Armor.
Like I said with the Octobrush, nerf the Tri-Slosher's damage, making it require 3 hits to splat an opponent, and increase the special cost to 210.
These are probably the only weapons I can describe as "overpowered".
Thanks for taking the time to read this.
Sorry about my grammar. Super tired right now, and barely got any sleep last night...
Well, I'm finally posting this. In my 250+ hours of Splatoon so far, I've noticed some weapons have performed really really good, and others downright awful. This is my personal list of weapons that need nerfing.
Keep in mind that this is entirely opinionated, no facts.
Sploosh-O-Matic
This thing is just too good. I can't counter these for the life of me. I've tried so many options. Flanking, long-range weapons, using your special, but nothing has been a potential counter.
It has so many tools. It's lack of range can be compensated for the Curling Bombs, and the Splashdown can be used on players who go within close range. It has amazing ink coverage, and a lot of spread, so it doesn't require good aim. It's fire-rate is fast and the damage is high. It's kind of overpowered. I don't want to see a different Sploosh-O-Matic variant until some kind of nerf is put into place.
My proposal is to nerf it's fire-rate by 35% and increase the special cost to 200p.
Octobrush
I don't have anything to say for this. It just does a little too much damage. Terrible ink coverage, which is why they thrive in Ranked.
Tone down the damage, taking 4 swings to splat an opponent instead of 3.
Dapple Duelies
I hate these things, because I hate fighting duelies. They have great ink coverage, high damage and fire-rate, and they dodge-roll faster than any other duelie weapon in the game. Again, has a lot of tools. Toxic Mist can be used to catch up to opponents trying to escape. The stats seen on this weapon makes the Glooga Duelies seem like an April fools joke weapon.
Adjust the rolling on this weapon so players using it can only roll a single time rather than 2 times consecutively.
Tri-Slosher
Yes, I know this already got a nerf. I know! But it's still really powerful, both when using it and fighting against it. It's fire-rate is ridiculous and only requires 2 hits to splat someone. It's special meter fills up too quickly for a special like Ink Armor.
Like I said with the Octobrush, nerf the Tri-Slosher's damage, making it require 3 hits to splat an opponent, and increase the special cost to 210.
These are probably the only weapons I can describe as "overpowered".
Thanks for taking the time to read this.
Sorry about my grammar. Super tired right now, and barely got any sleep last night...