Splat Brella needs more buffs

CoBalt The Ramen King

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I would love if Splat Brella got 2 more buffs
1: pellet damage increased from 16.2 -> 17. This would make max damage 85 instead of 81
I believe that this would be enough of a buff to make brella more powerful at a distance without making it too powerful up close like in splatoon 2 when the damage was 18 per pellet and 90 max damage.
2: Decrease Damage dealt to the shield by both splatanas.
For specific numbers:

Wiper vertical Direct 432 -> 240
Wiper vertical 288 -> 180
Wiper horizontal direct 180 -> 150
Wiper horizontal 144 -> 120

stamper vertical direct 504 -> 350
stamper vertical 336 -> 240
stamper horizontal direct 216 -> 180
stamper horizontal 168 -> 150

Splatanas have too strong of an upper and against brellas with their object damage, to the point where a splatana player can just invalidate a brella on the other team just by existing.
 

The Knee

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I was gonna give my ideas but you already said all of them better than I could have lmao
 

BJ8649

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I would love if Splat Brella got 2 more buffs
1: pellet damage increased from 16.2 -> 17. This would make max damage 85 instead of 81
I believe that this would be enough of a buff to make brella more powerful at a distance without making it too powerful up close like in splatoon 2 when the damage was 18 per pellet and 90 max damage.
2: Decrease Damage dealt to the shield by both splatanas.
For specific numbers:

Wiper vertical Direct 432 -> 240
Wiper vertical 288 -> 180
Wiper horizontal direct 180 -> 150
Wiper horizontal 144 -> 120

stamper vertical direct 504 -> 350
stamper vertical 336 -> 240
stamper horizontal direct 216 -> 180
stamper horizontal 168 -> 150

Splatanas have too strong of an upper and against brellas with their object damage, to the point where a splatana player can just invalidate a brella on the other team just by existing.
Ngl i think 90 damage on brella is ok. Applying pressure with the damage was the one thing brella was good at in splatoon 2, as everything else about it was nerfed, decreasing its flexibility.
And with the damage nerf they effectively made brella good at nothing but stalling.
And that was in splatoon 2. Splatoon 3 is a much faster paced game, landing consistent 2 shots is harder than in splat 2, due to stuff like cooler. Brella needs as much help as it can get to perform its role well
 

CoBalt The Ramen King

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Ngl i think 90 damage on brella is ok. Applying pressure with the damage was the one thing brella was good at in splatoon 2, as everything else about it was nerfed, decreasing its flexibility.
And with the damage nerf they effectively made brella good at nothing but stalling.
And that was in splatoon 2. Splatoon 3 is a much faster paced game, landing consistent 2 shots is harder than in splat 2, due to stuff like cooler. Brella needs as much help as it can get to perform its role well
True, true.
 

fillet.

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I personally tried something like this!
Screenshot_20240130-122143_Docs.jpg

This increases its damage and also makes it more consistent without changing much else to avoid unintentional consequences. Just my personal idea on how to do it.
 

kenta_ink

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I personally tried something like this!
View attachment 8345
This increases its damage and also makes it more consistent without changing much else to avoid unintentional consequences. Just my personal idea on how to do it.
Why 34 for the shield bump? For the shot spread, getting rid of the RNG would be a god send. It’d take away so many of the BS moments that occur when the pellets don’t pellet right.
 

KeenSaysGM

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Been saying it for years but the devs gotta decide if it's supposed to be a stall weapon or good at killing bc the ink efficiency nerfs hurt the stall and the damage nerf hurt the ability to kill

Undoing part of the ink efficiency is nice but not enough when there's still 2 new weps classes in swords and bows which peg shield like it's nothing

Also being in a game with cooler makes it easier to run down to so it's tough and many specials are hostile to it

If they want the stall and good shooter matchup you could buff shield hp or reduce multiplier taken from some weapons

If they want it to kill, it needs the 90 damage back.

Either or I'll take but I kinda just took my 5 star on it and played it for 2 weeks and said "that was cool" but most optimal gameplay is just stall til you build jetpacks basically.
 

X-plosher

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Like BJ mentioned, given how fast-paced S3 is compared to S2, a buff to the turning speed and maybe the movement when the canopy is open would be really nice.

Somewhat related, it'd be cool if all Brellas went up (down?) a weight class when losing their canopy. Tenta to middle, Brella to light, and Undercover to unchanged or a superlight.
 

Lumi

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Buffing Splat Brella's damage (to either 85 or 90) or reducing the shot spread would go a long way towards making the weapon more consistently 2-shot. I think that's where anymajor issues with itwould end.

Splat Brella struggling to keep up with other weapons is not a big issue from my limited experience. That's more a problem Splatana Wiper and the Tetras suffer from when Tacticooler is involved. But in the hypothetical that was the problem, a minor Run Speed buff when firing/shielding would be quite enough I think~

Also something to note. Kit-Wise, Sorella is a brilliant, amazing, illustrious support-oriented kit. And I wouldn't have it any other way. But a more combat-oriented kit would be awesome too: I think Ink Storm, for one, has become an extremely interesting option after the new healing component has been added! 2 seconds spent guarding (which is a lot, admittedly, but that is the worst case scenario) fully restoring your health can be pretty wack...
 

Skoobz

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You quite literally listed all the buffs I would want on it. I don't think there is much more changes needed with these.
 

CoBalt The Ramen King

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Buffing Splat Brella's damage (to either 85 or 90) or reducing the shot spread would go a long way towards making the weapon more consistently 2-shot. I think that's where anymajor issues with itwould end.

Splat Brella struggling to keep up with other weapons is not a big issue from my limited experience. That's more a problem Splatana Wiper and the Tetras suffer from when Tacticooler is involved. But in the hypothetical that was the problem, a minor Run Speed buff when firing/shielding would be quite enough I think~

Also something to note. Kit-Wise, Sorella is a brilliant, amazing, illustrious support-oriented kit. And I wouldn't have it any other way. But a more combat-oriented kit would be awesome too: I think Ink Storm, for one, has become an extremely interesting option after the new healing component has been added! 2 seconds spent guarding (which is a lot, admittedly, but that is the worst case scenario) fully restoring your health can be pretty wack...
I do miss ink storm on brella from splatoon 2. Maybe having Torpedo would be really nice on it too, as it is a relatively cheap sub
 

Catloafman

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I think Nintendo is going to buff pretty much everything else besides the damage based on how they have buffed it in S3 so far
it would seem they don't want it to be the same slayer that it was in S2 but more of a stalling weapon based on the buffs they have already given it
Its pretty hard to read what Nintendo's vision for a weapon is (N-zap buff) but I think I might be right with this one even though I really want it to get its damage buff
 

BJ8649

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Been saying it for years but the devs gotta decide if it's supposed to be a stall weapon or good at killing bc the ink efficiency nerfs hurt the stall and the damage nerf hurt the ability to kill

Undoing part of the ink efficiency is nice but not enough when there's still 2 new weps classes in swords and bows which peg shield like it's nothing

Also being in a game with cooler makes it easier to run down to so it's tough and many specials are hostile to it

If they want the stall and good shooter matchup you could buff shield hp or reduce multiplier taken from some weapons

If they want it to kill, it needs the 90 damage back.

Either or I'll take but I kinda just took my 5 star on it and played it for 2 weeks and said "that was cool" but most optimal gameplay is just stall til you build jetpacks basically.
Been saying it for years but the devs gotta decide if it's supposed to be a stall weapon or good at killing bc the ink efficiency nerfs hurt the stall and the damage nerf hurt the ability to kill

Undoing part of the ink efficiency is nice but not enough when there's still 2 new weps classes in swords and bows which peg shield like it's nothing

Also being in a game with cooler makes it easier to run down to so it's tough and many specials are hostile to it

If they want the stall and good shooter matchup you could buff shield hp or reduce multiplier taken from some weapons

If they want it to kill, it needs the 90 damage back.

Either or I'll take but I kinda just took my 5 star on it and played it for 2 weeks and said "that was cool" but most optimal gameplay is just stall til you build jetpacks basically.
Id prefer brella be buffed to kill cos if it adopts a stalling playstyle itll slow down the game more and some wont have fun
90 dmg also fixes more of its issues generally
Also isnt it depressing that the weapon with a gimmick that allows it to frontline a lot, only does it to stall out some shots, run away and farm inkjet?
 

BJ8649

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Id prefer brella be buffed to kill cos if it adopts a stalling playstyle itll slow down the game more and some wont have fun
90 dmg also fixes more of its issues generally
Also isnt it depressing that the weapon with a gimmick that allows it to frontline a lot, only does it to stall out some shots, run away and farm inkjet?
?? Ok why did it quote twice
 

Norilla

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The damage is certainly a must, and the special cost for vanilla should not be 200p when other weapons have/had less with more consistent mains with better kits (not that it'll save VBrella).
 

plantknowsyourlocation

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The damage is certainly a must, and the special cost for vanilla should not be 200p when other weapons have/had less with more consistent mains with better kits (not that it'll save VBrella).
vanilla is kinda doomed anyways because using tristrike is actively detrimental to it when it's positioning well. too vulnerable for a brella that wants to be taking attention and tanking stuff. a pfs buff on it would be a waste.

edit: you already noted that it's doomed anyways my bad
 

Grushi

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I feel like nintendo just doesn't want to give it better damage which I can understand but in that case I'd like 3 buffs

- Make it fire one more pellet for more consistent damage and slightly better paint
- Give it no falloff damage, tent already has this and I think it should be class wide: more consistent long range damage, more threatening under ledges
- Increase the shielding strafe speed by 20%: sounds like a lot, but it's already so slow it won't be that noticeable, lets brella get away from fights better, close the gap with enemies, strafe around cover, and make run speed less of a necessity

This weapon is so cool, it really deserves to be better!
 

antyytna

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I would love if Splat Brella got 2 more buffs
1: pellet damage increased from 16.2 -> 17. This would make max damage 85 instead of 81
I believe that this would be enough of a buff to make brella more powerful at a distance without making it too powerful up close like in splatoon 2 when the damage was 18 per pellet and 90 max damage.
2: Decrease Damage dealt to the shield by both splatanas.
For specific numbers:

Wiper vertical Direct 432 -> 240
Wiper vertical 288 -> 180
Wiper horizontal direct 180 -> 150
Wiper horizontal 144 -> 120

stamper vertical direct 504 -> 350
stamper vertical 336 -> 240
stamper horizontal direct 216 -> 180
stamper horizontal 168 -> 150

Splatanas have too strong of an upper and against brellas with their object damage, to the point where a splatana player can just invalidate a brella on the other team just by existing.
IMO just buff its damage and go from there. Damage is the only problem Brella really has, Splatanas are annoying but Brellas kinda do need weps that can 1v1 it, as I am not one of those who believes "Blaster counters Brella" (it doesn't, brella with damage shoots, flares blocking from direct, and at worst trades on the second blow). Then you have Tri Sloshers which just got nerfed (we'll see how much it matters), and uhhhhhh

So yeah I think just making getting hits more rewarding is something to start with, then see if it's not enough later instead. I do think that this is a reasonable second buff, but I still think on principle if you try to solve a wep's problem (and no, splatanas are not the reason brellas are not everywhere, they're just inconsistent) you should see if that actually does. Otherwise you end up with scenarios where weps that are buffed a lot in so many areas, then you solve the problem, and then it's broken
 

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