I mostly have thoughts on the special, stingray, but I'll pop through each part of the kit.
Splat charger, felt fine, although I wasn't feeling the charge hold power was of any use for 80% of my playtime.
It only use is for *very* slight repositioning (you get about 1 to 1.5 seconds, you can recharge another shot and walk in about the same time) It felt good to use vs other chargers, getting the drop on 'em by charging while hidden completely by cover, then popping out for a quick splat,
buuut it just didn't feel like the huge game changer I thought it might be: It's more of a slight mechanical streamline than a whole new well of techniques. But hey, time and testing will tell infinitely better than words. 3/5 still great, but ultimately felt like nothing new
Splat bombs
they're the same. Still great, just nothing new. Eliciting another 3/5
Stingray!
You basically become a really powerful hydra splatling, which has infinite range and can shoot through cover!
It sounds amazing yeah? It is! Except...
-5hits to splat, with the fire rate of a splattershot (roughly) you have to follow your targets pretty dang well.
-movement is about as slow (if not slower than) the hydra
-you can't stop firing until the full duration is over: no squid, no swim = sitting duck
-the closer the enemy is to you, the slower your laser will be able to adjust. Make sure they are far enough away, panic stingrays are just asking to get splatted.
if you position properly(out of harms way) and have good tracking aim, you can hassle anyone on the enemy team, no matter where they are. Pretty strong stuff, a bit of extra wow factor for being "new", but still feeling a little too weak, I don't think I'd get quite as many splats in a ranked match as I did in the testfire. Another 3/5 buff it please.