CM2
Inkling Cadet
- Joined
- Jul 26, 2015
- Messages
- 217
- NNID
- chenmaster2
Squid Research Lab PSA: In case you missed it, we’re happy to announce that the upcoming 2.8.0 update, arriving the evening of June 7, will include 9 new weapon combos known as Sheldon’s Picks Vol.2. This update will also include some weapon balance adjustments, along with bug fixes.
Please note that due to the update, server maintenance is scheduled to occur from 5:50 PM – 7 PM PT on Tue, June 7th
Special Weapon Depletion changes
Luna Blaster (vanilla) - Going from Middle Special Depletion to Light Special Depletion
Zink Mini Splatling - Going from Medium Special Depletion to Heavy Special Depletion
Refurbished Mini Splatling - Going from Medium Special Depletion to Light Special Depletion
Main Weapon changes
Aerospray MG/RG - Reduced shot spread/variance when jumping. Matches when not jumping.
Rapid Blaster/Deco - 12% increase to running speed when firing.
Rapid Blaster Pro/Deco - 15% increase to running speed when firing. Reduced shot variance while jumping by 50%
L-3 Nozzlenose/D - increased damage of something by 20%. Maybe fall drops? Or overall damage. Increased damage on Rainmaker shield by 20%
H-3 Nozzlenose/D - increased damage of something by 40%. Possible burst fire damage of the individual shots. Increased damage on Rainmaker shield by 40%
Sloshing Machine/Neo - Increased run speed while firing by 11%
Inkbrushes and Octobrushes - change in ground ink pattern made by flinging rapidly? I'm having a hard time understanding. Ink can now land under feet while flicking.
Sub-weapon changes
Ink Mine - The Ink Mine reduces the distance when you move backwards when setting one up.
Ability changes
Stealth Jump - While equipped and super jumping, you can no longer attack until you have fully landed.
These are not my translations and may not be 100% accurate but it looks pretty close.
Please note that due to the update, server maintenance is scheduled to occur from 5:50 PM – 7 PM PT on Tue, June 7th
Special Weapon Depletion changes
Luna Blaster (vanilla) - Going from Middle Special Depletion to Light Special Depletion
Zink Mini Splatling - Going from Medium Special Depletion to Heavy Special Depletion
Refurbished Mini Splatling - Going from Medium Special Depletion to Light Special Depletion
Main Weapon changes
Aerospray MG/RG - Reduced shot spread/variance when jumping. Matches when not jumping.
Rapid Blaster/Deco - 12% increase to running speed when firing.
Rapid Blaster Pro/Deco - 15% increase to running speed when firing. Reduced shot variance while jumping by 50%
L-3 Nozzlenose/D - increased damage of something by 20%. Maybe fall drops? Or overall damage. Increased damage on Rainmaker shield by 20%
H-3 Nozzlenose/D - increased damage of something by 40%. Possible burst fire damage of the individual shots. Increased damage on Rainmaker shield by 40%
Sloshing Machine/Neo - Increased run speed while firing by 11%
Inkbrushes and Octobrushes - change in ground ink pattern made by flinging rapidly? I'm having a hard time understanding. Ink can now land under feet while flicking.
Sub-weapon changes
Ink Mine - The Ink Mine reduces the distance when you move backwards when setting one up.
Ability changes
Stealth Jump - While equipped and super jumping, you can no longer attack until you have fully landed.
These are not my translations and may not be 100% accurate but it looks pretty close.
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