OnePotWonder
Inkling Fleet Admiral
- Joined
- Jan 31, 2024
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- 867
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- Marooner’s Bay
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- He/Him
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- SW-2068-8904-6306
As it turns out, it's a fool's errand to try and come up with a new game's worth of special weapons all at once. This will be the first thread in a series of threads detailing my ideas for Splatoon 4's special weapon roster. Starting simple, we have the special weapons that would be returning with too few changes to constitute a re-name. Without further ado:
Crab Tank, Zipcaster,Inkjet
No changes.
These two specials would both return in Splatoon 4 with no changes. While they may have minor flaws, neither of them are worth me putting in the effort to come up with ways to fix them. I looked up Zipcaster's armor and it's actually fairly intuitive; it reduces incoming damage by 100, making the user only vulnerable to heavy attacks. When the armor doesn't work, it's almost always due to lag, which is a separate issue.I would have liked like to replace Inkjet, but it's impossible to come up with something better than it.
I would bring back Inkjet, but due to its similarities to Zipcaster, I would rather replace it. I may have an idea for something as good as Inkjet, but bringing the special back may just end up being the best choice.
Wave Breaker
Now produces up to five waves.
Waves are 50% larger and reach slightly higher.
Wave Breaker receives a couple of important buffs in order to have more of an impact, and over a longer period of time. Wave Breaker is one of the best special designs in the series that ended up being unfortunately underpowered, and it deserves another chance.
Super Chump
An extra-large chump always lands at the center of the targeted area.
The "super duper chump" has 150 HP, double the blast radius of a normal chump, and deals 180 direct damage, 70 indirect.
Super Chump is a fun special, and this buff makes it even more fun. Does the enemy team focus on the lesser chumps and leave the big one, or do they spend time breaking the super duper chump and let more of the others detonate? It can also now be used as a way to disrupt backline weapons, with its new actually precise targeting. I love this idea and have been waiting months to share it.
Kraken Royale
Now has 800 HP of armor; the special ends early if the armor is broken.
Movement, turning, and jumping speed all increased by 10%.
You're kidding yourself if you think Kraken Royale isn't an awesome special. Is it balanced? No, but that's not a death sentence. With a hefty-but-not-unbreakable amount of armor and faster movement speed, the newly rebalanced special gives both the user and the enemy team more options.
Kraken Royale will not be returning because I have a better idea that recycles some of its mechanics. Stay tuned.
Bubble Blower
The user can no longer use sub weapons while using the special.
Maximum bubble duration decreased to 9 seconds (from 14).
A brilliant special weapon from Splatoon 2 that balances offense and defense by creating three explosive shields. It got a bad reputation from an instant explosion combo allowing it to be used as a short-range nuclear bomb. I fixed that part of it, mostly. The special would fit much better in a different environment from Splatoon 2, hence why I suggest it return.
Thanks for your time, thanks for reading.
If you have any comments, feel free to share them. Criticism will be taken, as long as it's constructive.
The next instalment of this series will cover a few ideas for new and reworked displacement specials.
In the meantime, have a wonderful day.
Crab Tank, Zipcaster,
No changes.
These two specials would both return in Splatoon 4 with no changes. While they may have minor flaws, neither of them are worth me putting in the effort to come up with ways to fix them. I looked up Zipcaster's armor and it's actually fairly intuitive; it reduces incoming damage by 100, making the user only vulnerable to heavy attacks. When the armor doesn't work, it's almost always due to lag, which is a separate issue.
I would bring back Inkjet, but due to its similarities to Zipcaster, I would rather replace it. I may have an idea for something as good as Inkjet, but bringing the special back may just end up being the best choice.
Wave Breaker
Now produces up to five waves.
Waves are 50% larger and reach slightly higher.
Wave Breaker receives a couple of important buffs in order to have more of an impact, and over a longer period of time. Wave Breaker is one of the best special designs in the series that ended up being unfortunately underpowered, and it deserves another chance.
Super Chump
An extra-large chump always lands at the center of the targeted area.
The "super duper chump" has 150 HP, double the blast radius of a normal chump, and deals 180 direct damage, 70 indirect.
Super Chump is a fun special, and this buff makes it even more fun. Does the enemy team focus on the lesser chumps and leave the big one, or do they spend time breaking the super duper chump and let more of the others detonate? It can also now be used as a way to disrupt backline weapons, with its new actually precise targeting. I love this idea and have been waiting months to share it.
Movement, turning, and jumping speed all increased by 10%.
You're kidding yourself if you think Kraken Royale isn't an awesome special. Is it balanced? No, but that's not a death sentence. With a hefty-but-not-unbreakable amount of armor and faster movement speed, the newly rebalanced special gives both the user and the enemy team more options.
Kraken Royale will not be returning because I have a better idea that recycles some of its mechanics. Stay tuned.
Bubble Blower
The user can no longer use sub weapons while using the special.
Maximum bubble duration decreased to 9 seconds (from 14).
A brilliant special weapon from Splatoon 2 that balances offense and defense by creating three explosive shields. It got a bad reputation from an instant explosion combo allowing it to be used as a short-range nuclear bomb. I fixed that part of it, mostly. The special would fit much better in a different environment from Splatoon 2, hence why I suggest it return.
Thanks for your time, thanks for reading.
If you have any comments, feel free to share them. Criticism will be taken, as long as it's constructive.
The next instalment of this series will cover a few ideas for new and reworked displacement specials.
In the meantime, have a wonderful day.
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