The Goomy
Inkling
- Joined
- Jun 24, 2015
- Messages
- 13
- NNID
- IAmTheGoomy
Splatoon "Wars" (Made with @CanadianWifier)
Terminology
TW = Turf War
TC = Tower Control
SZ = Splatzone
RM = Rainmaker
One of: TW or TC or SZ or RM = Game
One set of: TW + TC + SZ + RM = Match
All 3 Matches = War
Rules
1. At the beginning of the game, flip a coin to see who is Team A, and who is Team B.
2. For matches 1 and 3, picking a (map + gamemode combination) will alternate between Team A and B, (A,B,A,B)
3. For match 2, picking a (map + gamemode combination) will alternate between Team B and A, (B,A,B,A)
4. Each match must contain each game mode at least once.
5. No map repeats within a match.
6. Each team will select weapons before the match begins.
7. You cannot change weapons during a match, but you can in between matches.
8. Teams cannot make substitutions during a war.
Example Order of Events:
Match 1
Both teams choose weapons for the whole match
[TeamA] TW - Kelp Dome
[TeamB] SZ - Moray Towers
[TeamA] RM - Camp Triggerfish
[TeamB] TC - Urchin Underpass
Play Match
Match 2
Both teams choose weapons for the whole match
[TeamB] TW - Walleye Warehouse
[TeamA] TC - Blackbelly Skatepark
[TeamB] SZ - Camp Triggerfish
[TeamA] RM - Moray Towers
Play Match
Match 3
Both teams choose weapons for the whole match
[TeamA] SZ - Urchin Underpass
[TeamB] RM - Moray Towers
[TeamA] TW - Saltspray Rig
[TeamB] TC - Kelp Dome
Play Match
Determining a Winner
At the end of Match 3, the team that has won more games total is the winner.
If the war ends in a tie (6-6), a one game tiebreak will be played where Team A selects the map first, and then Team B selects the mode. Weapons from Match 3 are carried over into the tiebreak.
Terminology
TW = Turf War
TC = Tower Control
SZ = Splatzone
RM = Rainmaker
One of: TW or TC or SZ or RM = Game
One set of: TW + TC + SZ + RM = Match
All 3 Matches = War
Rules
1. At the beginning of the game, flip a coin to see who is Team A, and who is Team B.
2. For matches 1 and 3, picking a (map + gamemode combination) will alternate between Team A and B, (A,B,A,B)
3. For match 2, picking a (map + gamemode combination) will alternate between Team B and A, (B,A,B,A)
4. Each match must contain each game mode at least once.
5. No map repeats within a match.
6. Each team will select weapons before the match begins.
7. You cannot change weapons during a match, but you can in between matches.
8. Teams cannot make substitutions during a war.
Example Order of Events:
Match 1
Both teams choose weapons for the whole match
[TeamA] TW - Kelp Dome
[TeamB] SZ - Moray Towers
[TeamA] RM - Camp Triggerfish
[TeamB] TC - Urchin Underpass
Play Match
Match 2
Both teams choose weapons for the whole match
[TeamB] TW - Walleye Warehouse
[TeamA] TC - Blackbelly Skatepark
[TeamB] SZ - Camp Triggerfish
[TeamA] RM - Moray Towers
Play Match
Match 3
Both teams choose weapons for the whole match
[TeamA] SZ - Urchin Underpass
[TeamB] RM - Moray Towers
[TeamA] TW - Saltspray Rig
[TeamB] TC - Kelp Dome
Play Match
Determining a Winner
At the end of Match 3, the team that has won more games total is the winner.
If the war ends in a tie (6-6), a one game tiebreak will be played where Team A selects the map first, and then Team B selects the mode. Weapons from Match 3 are carried over into the tiebreak.
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