@SupaTim
I'm not sure why everyone was confused, but the Splattershot bullet and the indirect hitbox of a burst bomb
only require two damage subs to kill combined with a direct burst bomb hit. You still will have trouble killing people when you pace your burst bombs in the traditional way, laggy people can recover health in between burst bombs by swimming, and defense up gives you trouble, but in general the 2 subs of damage is looking pretty legit. Here's what I've been messing with so far:
(Note that most of these builds are interchangeable on Splattershot, Neo Splash, Nozzlenose D, (and Carbon if there's no run speed). For the most part, I think that Burst Bomb mains should be switching between these 4 weapons, Zimi, and maybe Custom Jet depending on map, gametype, team comp, and what you know about your opponents in tournament.
With that all being said, here they are! 2-Damage sub Burst Bomb builds:
Main Slayer Neo Splash
This one seems really legit, and right up your alley tbh. All you need is 2 damage subs on a movement speed hat and the rest of the build is natural rolls. Feel free to include as much or as little run and swim speed as you want - it's all preference, and I'm sure you want swim speed :p I suspect that comeback is amazing on this too, as it helps support it's relatively aggressive playstyle compared to the standard set.
Seriously, this build is lit. Try it.
Efficiency Splattershot
First new build I tried. Really good for controlling zones in splat zones, but has trouble with defense up and not finishing kills in general, so I am trying to master using the ink damage from your burst bomb paint to chip in the extra damage needed for more consistent kills. Leaves you with ~250 damage worth of bullets in your tank after throwing 3 bombs. You can achieve something similar with Sun Visor, Firefin Navy, and a decent roll on Squidgirl Shoes, although you'l probably get like ~170 damage what way. Definitely worth trying.
Triple Bomb Range Splattershot
Pretend one of those damage subs is a sub saver. This build is nice for maps like saltspray where you REALLY want the old triple bomb range back. Again, the lack of damage really hurts the support build, but on splat zones the raw power of the new burst rush can sometimes be worth it.
Rimi...
Rimi is bad and you shouldn't play it, but at least this build was entertaining to use on noobs. Works with most of the other burst bomb guns as well.
Stealth Jump Carbon
Haven't tested this one yet, but in the Burst Bomb discord we've been hitting the lab really hard with Stealth Jump Carbon. Our current conclusion is all damage and sub saver, but this build is an attempt at fitting in swim speed with the 2 damage sub shell. This is juuust enough sub saver to get partial flick after 3 bombs that will kill max defense at point blank range, but with a bit more sub saver (not sure how much) you can get a full flick.
I hope you like these! I'll be sure to update you on my opinions on them after I've gotten more experience with them. I'll also try editing the build I suggested for you earlier and see how I like it.
- Hitzel
*Edit*
P.S.
For reference, here is my main build that I use in tournaments so that people reading this have context: