CloneHat
Inkster Jr.
- Joined
- May 9, 2015
- Messages
- 22
- NNID
- CloneHat
A few points:
1. This thread isn't about the Splattershot Jr. specifically. That was just an example of how viewing any "best weapon" doesn't take team composition into account. Feel free to argue the pros and cons of the weapon in the Gear forum.
2. A weapon's lack of range isn't compensated by "smart play": that is to say by using stealth and manoeuvrability. In Team Fortress 2, the Scout's short range is offset by his high mobility. In Splatoon, all mobility is equal, with the minor exception of movement speed while firing. When we're discussing weapons, and how they contribute to a team, the highest level of play is assumed.
1. This thread isn't about the Splattershot Jr. specifically. That was just an example of how viewing any "best weapon" doesn't take team composition into account. Feel free to argue the pros and cons of the weapon in the Gear forum.
2. A weapon's lack of range isn't compensated by "smart play": that is to say by using stealth and manoeuvrability. In Team Fortress 2, the Scout's short range is offset by his high mobility. In Splatoon, all mobility is equal, with the minor exception of movement speed while firing. When we're discussing weapons, and how they contribute to a team, the highest level of play is assumed.