nice. Seems like it just won't only be one guy judging. The fact that multiple people, who between them have played all the weapon types, can definitely get it done
First off: these teams are just intended to break up practice, in my original vision, but that's obvi flexible.
Think that if we enter a legitimate tournament, we'll only be allowed to enter 4 of us, in the event that two of our teams face in GF. (hypothetically) TO's wouldn't let that happen.
Secondly: We shouldn't split into groups based on skill. We want the "better" players mixed in with the "not-so-great" players, so the better players can help the others het up-to-par. If we put all the "worst" players in one team, they won't improve at a very rapid rate. Same goes for a team with all the "best" players. With such a relatively low threshold for improvement, their strategies will remain pretty static.
Thirdly: My proposal, aside from how we go about the divisions themselves, is that each of the 4 teams get to know eachother on a more individualized level and group que for practice. We pair two teams, and they battle eachother to kinda bounce strategies/tactics off of eachother and for each team to notice and criticize where the enemy team may fall short. We rotate the pairs of teams each week on the same weekday.
If everyone's getting a chance to battle everyone and give feedback, every member of the clan will improve, ya dig?
This concludes my outline. Reply if you have any questions/suggestions.