Symph
Full Squid
- Joined
- Jun 3, 2015
- Messages
- 38
- NNID
- Symphonia46
I did some testing with a friend in Regular matches to see how much health the Squid Beakon and Sprinkler has. I noticed that I only shoot less than half of the charge of the shots with Chargers and they would be down instantly.
Notes:
Due to how matchmaking works in Regular matches (being on the opposite team, teammates interrupting) we did as many tests as we could on our own. Some tests may be inaccurate and we didn't test all of the weapons.
We started with the Shooters
Rollers and Shooters have to do at least 100 damage to destroy a Sprinkler/Beakon except
Chargers and Explosives (Blasters and subs) do not have to do at least 100 damage to destroy
What weapons did we use to test this?:
Krak-On Roller (No Damage Ups) - 4 pellets to destroy
Splat Roller (No Damage Ups) - 4 pellets to destroy
Aerospray RG (with damage cap) - 5 hits to destroy
Splash-o-matic (1 Main Damage Up) - 4 hits to destroy
Splattershot (No Damage Ups) - 3 hits to destroy
Blaster (No Damage Ups) - 1-2 grazing hits to destroy / 1 direct hit
Kelp Splatterscope (No Damage Ups) - 2 taps to destroy / One 5% charged shot to destroy
Custom E-Litre 3K (No Damage Ups) - 2 taps to destroy / One 5% charged shot to destroy
Burst Bombs (No Damage Ups) - 1 full hit / 2 grazing hits
Splat Bombs (No Damage Ups)- 1 full hit / 2 grazing hits
Notes:
Due to how matchmaking works in Regular matches (being on the opposite team, teammates interrupting) we did as many tests as we could on our own. Some tests may be inaccurate and we didn't test all of the weapons.
We started with the Shooters
- Started with the damage cap of the Aerospray RG to see if the Sprinklers/Beakons have around 75 health.
- Splash-o-matic with one Damage Up to find different results
We then tested the Rollers to see if they were any different- Splash-o-matic with one Damage Up to find different results
- Splat Roller does 25 damage with each pellet and we tested off of that, nothing different. 4 hits to destroy.
- Krak-On Roller to test Squid Beakons.
We then tested the Chargers and found different results from there- Krak-On Roller to test Squid Beakons.
-It seems that Chargers have to at least charge their shot somewhat otherwise you have to do 2 taps
-Kelp Splatterscope and E-Litre offered no difference from eachother
After, we tested out Burst Bombs and Splat Bombs-Kelp Splatterscope and E-Litre offered no difference from eachother
-Burst Bombs destroy Sprinklers/Beakons on a direct hit, 2 with grazing hits
-Splat bombs act the same as with Burst Bombs
We went back to test out the Blaster to see if it was like the Burst Bombs-Splat bombs act the same as with Burst Bombs
-We know that the blast radius has variable damage
-Depending on the distance it may take 1-2 grazing hits to destroy
-A direct hit still took them down instantly
Conclusion:-Depending on the distance it may take 1-2 grazing hits to destroy
-A direct hit still took them down instantly
Sprinklers and Beakons have the same healthRollers and Shooters have to do at least 100 damage to destroy a Sprinkler/Beakon except
Chargers and Explosives (Blasters and subs) do not have to do at least 100 damage to destroy
What weapons did we use to test this?:
Krak-On Roller (No Damage Ups) - 4 pellets to destroy
Splat Roller (No Damage Ups) - 4 pellets to destroy
Aerospray RG (with damage cap) - 5 hits to destroy
Splash-o-matic (1 Main Damage Up) - 4 hits to destroy
Splattershot (No Damage Ups) - 3 hits to destroy
Blaster (No Damage Ups) - 1-2 grazing hits to destroy / 1 direct hit
Kelp Splatterscope (No Damage Ups) - 2 taps to destroy / One 5% charged shot to destroy
Custom E-Litre 3K (No Damage Ups) - 2 taps to destroy / One 5% charged shot to destroy
Burst Bombs (No Damage Ups) - 1 full hit / 2 grazing hits
Splat Bombs (No Damage Ups)- 1 full hit / 2 grazing hits
Last edited: