missingno
Inkling Fleet Admiral
- Joined
- Jul 28, 2014
- Messages
- 806
- Location
- Pennsylvania
- Pronouns
- he/him
- NNID
- missingno
- Switch Friend Code
- SW-6539-1393-3018
Who says the flag has to be at spawn? It would pretty much have to be placed some distance away, especially for maps like Saltspray Rig where spawn is a one-way exit. Just gotta pick a good flag spot for each map, or design maps specifically for this game mode. Alternatively, what if it's the other type of CTF, the kind there's just one neutral flag in the center of the map for either team to take? Or better yet, have both types of CTF modes, more modes for everyone!
Not being able to squid is a really harsh restriction, the kind that can easily make it impossible to cap. I'd rather err on the side of making it too easy to cap than too hard, let's not turn this into 2fort. However what I would do is broadcast the flag carrier's location on the Gamepad map, that way they can run... but they can't hide! Also, since nobody's mentioned it yet, super jumps are one thing that would obviously have to be disabled.
Not being able to squid is a really harsh restriction, the kind that can easily make it impossible to cap. I'd rather err on the side of making it too easy to cap than too hard, let's not turn this into 2fort. However what I would do is broadcast the flag carrier's location on the Gamepad map, that way they can run... but they can't hide! Also, since nobody's mentioned it yet, super jumps are one thing that would obviously have to be disabled.