Masked_Katz
Gnarly Eddy's Boyfriend
Since playing as my team's dedicated fighter can stress me out sometimes, I'm trying to find an anchor weapon that will let me hang back while contributing instead, and since area denial is my specialty, I'm trying to explore the different stringers (reeflux not included) and I wanted to ask for advice on how to approach them.
Some observations I've already made:
Some observations I've already made:
- Tri-Stringer(s) are backlines, and Wellstringer(s) are midlines, though they probably are still both anchors.
- Wellstringer specialize in area denial much more than Tri-Stringer, yet the latter has better range and speed.
- They all seem like good picks for Zones, sometimes on Tower, but really struggle with Clams and *Rainmaker.
- (*though I think I'm missing something, since they are known for their great object damage.)
- Besides being an anchor, what are your goals and responsibilities as a Stringer?
- Why should someone learn how to play a specific Stringer over other weapons?
- How difficult is it to play a Stringer? Which would you recommend for a beginner?