Flammie
Inkling Cadet
- Joined
- May 13, 2015
- Messages
- 296
- NNID
- FlammieLL
After doing some testing with the bamboozler, from full damage possible it always cap at 99.9%, so it will always do two shots maximum on the opponents you hit.
Bamboozers range doesn't seem to change even if you undercharge it.
It fires rapidly so fire two shots around the target will make it harder for them to escape.
Because of the fast charge, it's best to use it to pop up really fast somewhere, shot another sniper once and then disappear, as most of them tend to run off as soon as danger and damage appear to them. Practicing this and quick sniping can help you and your teammates a lot, as snipers are a bigger threat as they are usuallly out of range.
It has very low coverage rate even in comparison to it's other charger siblings, so it all comes down to squiffing it, by moving around swiftly instead of camping in one spot.
Chargers in general have good knockback ability, making it very useful to boot away Bubblers as long as you hit them. The rapid fire on the bamboozler makes it even twice as useful.
My recommendation as a main ability would be coldblooded, the enemy usually target whoever have been located, once yours disappear, they will have most focus on the ones still detected, like the fast charge it has, very useful to harass or to nail opponents against walls and corners.
Bamboozers range doesn't seem to change even if you undercharge it.
It fires rapidly so fire two shots around the target will make it harder for them to escape.
Because of the fast charge, it's best to use it to pop up really fast somewhere, shot another sniper once and then disappear, as most of them tend to run off as soon as danger and damage appear to them. Practicing this and quick sniping can help you and your teammates a lot, as snipers are a bigger threat as they are usuallly out of range.
It has very low coverage rate even in comparison to it's other charger siblings, so it all comes down to squiffing it, by moving around swiftly instead of camping in one spot.
Chargers in general have good knockback ability, making it very useful to boot away Bubblers as long as you hit them. The rapid fire on the bamboozler makes it even twice as useful.
My recommendation as a main ability would be coldblooded, the enemy usually target whoever have been located, once yours disappear, they will have most focus on the ones still detected, like the fast charge it has, very useful to harass or to nail opponents against walls and corners.