CreeperFishStix
Inkling
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- Feb 28, 2017
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- DJFS317
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This is a theory that has been floating around in my head for quite some time now. Most of it is common sense, but some is quite unique and unheard of in the competitive scene. Listen with an open mind to the thoughts of a man who has developed this theory since 2016.
When I say the "best player", I am talking about a player who is unanimously agreed as "the best" across the Splatoon community. Whether that be in Japan, Australia, or Mexico, just to name a few.
Now, let's get down to the attributes of this "best player".
First off, this player must be able to use each individual weapon to the best of their ability on any map and mode. For example, they should be able to use the Custom Jet Squelcher just as good as they can with a vanilla Splattershot (vanilla meaning original). Kind of hard to believe, I know, but there are ways to accomplish this. The Custom Jet has more range than the Splattershot, but sacrifices kill time, painting power, and movement speed while firing. The best player would be able to counter these weaknesses by using abilities to help it paint better (Ink Saver Main and Ink Recovery Up) and move faster (Run Speed Up and Swim Speed Up), as well as exploiting every possible advantage they have over their opponent. Whether that be range, positioning, sub combos, or something completely different. Regardless of the advantages, this player will be able to use them to their very limits. And regardless of the weapon, this player will always be able to use their weapon better than their opponent's.
Second, this player must be able to predict the movements of their opponents and adapt to the situation as quickly as possible. For example, let's suppose this player is in S+ solo que, and their teammates got wiped out, leaving only him on the field. They would find a good position, whether that be in one spot or constantly moving around, and start picking off players until their teammates respawn and reach the location of the objective. If they can manage to do the first point in this thread flawlessly, they will have no issue completing this task.
Third, they must be able to carry their team, no matter what the circumstances are (and if I'm not mistaken, FLC said something similar to this at one point). Let's say this best player is fighting a 1-on-4 using a Tenta Brella going against a vanilla Splattershot, Custom Jet Squelcher, Rapid Blaster Pro, and Splat Brella. The best player has a multitude of options, but only one will bring them victory: take out the offence as it tries to push, and let the defence try to protect, but over-extend and get taken out. Granted, it wouldn't be easy for a "normal" player, but for this best player, it will be a walk in the park, because they have more skill than the four people they are fighting against combined, no matter who they are.
I believe that covers the bulk of my theory. If you feel I missed something, let me know! I'm always open for more input.
When I say the "best player", I am talking about a player who is unanimously agreed as "the best" across the Splatoon community. Whether that be in Japan, Australia, or Mexico, just to name a few.
Now, let's get down to the attributes of this "best player".
First off, this player must be able to use each individual weapon to the best of their ability on any map and mode. For example, they should be able to use the Custom Jet Squelcher just as good as they can with a vanilla Splattershot (vanilla meaning original). Kind of hard to believe, I know, but there are ways to accomplish this. The Custom Jet has more range than the Splattershot, but sacrifices kill time, painting power, and movement speed while firing. The best player would be able to counter these weaknesses by using abilities to help it paint better (Ink Saver Main and Ink Recovery Up) and move faster (Run Speed Up and Swim Speed Up), as well as exploiting every possible advantage they have over their opponent. Whether that be range, positioning, sub combos, or something completely different. Regardless of the advantages, this player will be able to use them to their very limits. And regardless of the weapon, this player will always be able to use their weapon better than their opponent's.
Second, this player must be able to predict the movements of their opponents and adapt to the situation as quickly as possible. For example, let's suppose this player is in S+ solo que, and their teammates got wiped out, leaving only him on the field. They would find a good position, whether that be in one spot or constantly moving around, and start picking off players until their teammates respawn and reach the location of the objective. If they can manage to do the first point in this thread flawlessly, they will have no issue completing this task.
Third, they must be able to carry their team, no matter what the circumstances are (and if I'm not mistaken, FLC said something similar to this at one point). Let's say this best player is fighting a 1-on-4 using a Tenta Brella going against a vanilla Splattershot, Custom Jet Squelcher, Rapid Blaster Pro, and Splat Brella. The best player has a multitude of options, but only one will bring them victory: take out the offence as it tries to push, and let the defence try to protect, but over-extend and get taken out. Granted, it wouldn't be easy for a "normal" player, but for this best player, it will be a walk in the park, because they have more skill than the four people they are fighting against combined, no matter who they are.
I believe that covers the bulk of my theory. If you feel I missed something, let me know! I'm always open for more input.