Flammie
Inkling Cadet
- Joined
- May 13, 2015
- Messages
- 296
- NNID
- FlammieLL
It's been a while since i posted anything, and not sure where to put this so... here goes nothing.
So yeah i have looked up the abilities you can find and put on your gears, some are interesting, some are just eye-brow rising for me, so for the new ones that was introduced into the game along with some others that have been changed for Spla2n, i'm just gonna run down a list of them and some personal opinion.
Special Power-Up & Sub Power-Up (Two seperate abilities):
An ability for powering up specials and an ability to power up Sub weapons, i don't recall them in the first game, i'm pretty certain all it does is increasing the attack damage for them.
Ink Resistance Up & Cold-Blooded (Now also Sub-Abilities):
The Resist up allows you to take less damage for trudging through enemy ink, and increase movement speed through them, Cold-Blood for reducing targeting abilities to last shorter, both are now abilities and sub-abilities for the gears, so it means putting it on a single gear, means it's less useful, but can be stacked so it will be more powerful, so will 3x Ability and 12x Sub-Ability with each of these gear surpass the Vanilla versions perhaps?
Bomb Defence Up (Changed from Bomb-Sniffer):
Sub-ability, derived from Bomb Sniffer from previous game, is now also sub-ability, it also drops explosive damage from BOTH Sub and Specials, so this ability can negate Special and Sub Power-Up abilities.
Quick Respawn (Changed):
Probably works the same, except now it only works if you haven't splatted anything...
I'm not sure about this ability, it seems to be good for someone to fodder in ranked matches, focusing on Splat-Zones and Tower Control without splatting anyone, or for rookies to get better in the game, if no other abilities can help them for now.
Thermal Ink (New Main Ability):
I think this is probably going to be the one ability i will see the most in online matches at all, it reveals opponent behind walls and other objects when hit by a main weapon, i wonder if the the blast radious from a blaster counts? (And if the opponent is visable for ALL allies too?)
Respawn Punisher (New Main Ability):
It drops your own respawn time, along with whoever splatted you, so if you get splatted by someone, that person will respawn slower the next time he gets splatted, it also drops the Special penalty if they get splatted, so that's the ONLY benefit, from this ability alone.
This ability negates yourself too much to benefit anything from it? I don't understand this ability at all.
Ability Doubler (New Main Ability):
Doubles the sub abilities you have, i don't know what more to say, it is located on the Splat-Tee though so i guess it's just there to negate other abilities from being used in splatfests mostly?
Object Shredder (New Main Ability):
Deals more damage to non-squid object, Splash Walls for example, but it seems to be 25%.
I don't have anything more to say, it looks extremely uninteresting to me.
Drop Roller (New Main Ability):
Stealth jump have been nerfed so you can be seen if an opponent is close enough, but it doesn't say anything about jump penalties anymore, but if you're dealing with direct combat in jumping right where enemies is, then the Drop Roller will be useful where the Stealth Jump isn't, hold the L control Stick in the direction you want to roll when you land on the ground after a super jump.
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I also noticed that the Attack-Up ability and Defence-Up ability is non existant in Spla2n, so that's one game changer already there.
I'm not impressed with the new abilities at all... Anyone else is?
So yeah i have looked up the abilities you can find and put on your gears, some are interesting, some are just eye-brow rising for me, so for the new ones that was introduced into the game along with some others that have been changed for Spla2n, i'm just gonna run down a list of them and some personal opinion.
Special Power-Up & Sub Power-Up (Two seperate abilities):
An ability for powering up specials and an ability to power up Sub weapons, i don't recall them in the first game, i'm pretty certain all it does is increasing the attack damage for them.
Ink Resistance Up & Cold-Blooded (Now also Sub-Abilities):
The Resist up allows you to take less damage for trudging through enemy ink, and increase movement speed through them, Cold-Blood for reducing targeting abilities to last shorter, both are now abilities and sub-abilities for the gears, so it means putting it on a single gear, means it's less useful, but can be stacked so it will be more powerful, so will 3x Ability and 12x Sub-Ability with each of these gear surpass the Vanilla versions perhaps?
Bomb Defence Up (Changed from Bomb-Sniffer):
Sub-ability, derived from Bomb Sniffer from previous game, is now also sub-ability, it also drops explosive damage from BOTH Sub and Specials, so this ability can negate Special and Sub Power-Up abilities.
Quick Respawn (Changed):
Probably works the same, except now it only works if you haven't splatted anything...
I'm not sure about this ability, it seems to be good for someone to fodder in ranked matches, focusing on Splat-Zones and Tower Control without splatting anyone, or for rookies to get better in the game, if no other abilities can help them for now.
Thermal Ink (New Main Ability):
I think this is probably going to be the one ability i will see the most in online matches at all, it reveals opponent behind walls and other objects when hit by a main weapon, i wonder if the the blast radious from a blaster counts? (And if the opponent is visable for ALL allies too?)
Respawn Punisher (New Main Ability):
It drops your own respawn time, along with whoever splatted you, so if you get splatted by someone, that person will respawn slower the next time he gets splatted, it also drops the Special penalty if they get splatted, so that's the ONLY benefit, from this ability alone.
This ability negates yourself too much to benefit anything from it? I don't understand this ability at all.
Ability Doubler (New Main Ability):
Doubles the sub abilities you have, i don't know what more to say, it is located on the Splat-Tee though so i guess it's just there to negate other abilities from being used in splatfests mostly?
Object Shredder (New Main Ability):
Deals more damage to non-squid object, Splash Walls for example, but it seems to be 25%.
I don't have anything more to say, it looks extremely uninteresting to me.
Drop Roller (New Main Ability):
Stealth jump have been nerfed so you can be seen if an opponent is close enough, but it doesn't say anything about jump penalties anymore, but if you're dealing with direct combat in jumping right where enemies is, then the Drop Roller will be useful where the Stealth Jump isn't, hold the L control Stick in the direction you want to roll when you land on the ground after a super jump.
--------
I also noticed that the Attack-Up ability and Defence-Up ability is non existant in Spla2n, so that's one game changer already there.
I'm not impressed with the new abilities at all... Anyone else is?