QuagSass
Inkling Commander
So Side Order lets you upgrade different parts of your weapons from speed, range, power etc. etc.
This has led me to think about the possibility of creating the Ultimate Splatling. One that combines all the strengths of the different Splatlings. The charging speed of Mini, the strafing speed of Edit, the range and firing time of Hydra, the recharge and accuracy of Ballpoint and the chargehold of Nautilus.
I will be posting my progress on this goal in this thread.
Now the idea isn't necessarily to max out the different stats, but to simply get them to the same level as the various Splatlings'. For example; you only need 3 Charge Storage chips to match the amount of time Nautilus can hold charge (Naut holds for 3.33 seconds, 3 chips let you hold charge for 3.75 seconds)
Some abilities are more difficult to figure out the right amount of colour chips for, due to the fact that I do not know the stats of the Order Splatling. I'm going to assume that it's stats are the same as the Heavy Splatling's for simplicity's sake. All the specific chip amounts I figured out by doing some math based on the Heavy's stats compared to other Splatlings and by simply feeling it out.
The chips I will aim for are:
Run Speed Up x5
Charge Storage x3
Splatling Barrage x5
Shot-Spread Reduction x4
Quick Charge x4
Midfire Charge
Main Range x5
I wont be investing in any form of main damage simply due to how differently damage works in Side Order. That and the various types of main weapon damage increasing chips makes the whole math more complicated. If I had the raw data of the Side Order weapons, I would try to math out the chip combinations, but alas I do not.
This list of chips raises a few problems regardless:
1. The colour variety.
To create the Ultimate Splatling, I need to collect multiple chips from 4 different colour groups. And only one of those groups is favored by DJ Octavio's pallette. There might be wisdom in turning off the colour-chip bias hack, but I will try with the hack on for at least a little bit.
2. DJ Octavio's pallette.
I know that the pallettes are supposed to be pieces of someone's soul or whatever. But why, WHY is the Splatling pallette's most favored chip type the Drone chips. DJ Octavio needs to get out of his stupid machines and embrace the joy of Spinning more if this is what those mechs do to one's soul.
At least mobility chips are the second most common type here. But DJ Octavio is making this challenge infinitely more difficult than it needs to be.
This has led me to think about the possibility of creating the Ultimate Splatling. One that combines all the strengths of the different Splatlings. The charging speed of Mini, the strafing speed of Edit, the range and firing time of Hydra, the recharge and accuracy of Ballpoint and the chargehold of Nautilus.
I will be posting my progress on this goal in this thread.
Now the idea isn't necessarily to max out the different stats, but to simply get them to the same level as the various Splatlings'. For example; you only need 3 Charge Storage chips to match the amount of time Nautilus can hold charge (Naut holds for 3.33 seconds, 3 chips let you hold charge for 3.75 seconds)
Some abilities are more difficult to figure out the right amount of colour chips for, due to the fact that I do not know the stats of the Order Splatling. I'm going to assume that it's stats are the same as the Heavy Splatling's for simplicity's sake. All the specific chip amounts I figured out by doing some math based on the Heavy's stats compared to other Splatlings and by simply feeling it out.
The chips I will aim for are:
Run Speed Up x5
Charge Storage x3
Splatling Barrage x5
Shot-Spread Reduction x4
Quick Charge x4
Midfire Charge
Main Range x5
I wont be investing in any form of main damage simply due to how differently damage works in Side Order. That and the various types of main weapon damage increasing chips makes the whole math more complicated. If I had the raw data of the Side Order weapons, I would try to math out the chip combinations, but alas I do not.
This list of chips raises a few problems regardless:
1. The colour variety.
To create the Ultimate Splatling, I need to collect multiple chips from 4 different colour groups. And only one of those groups is favored by DJ Octavio's pallette. There might be wisdom in turning off the colour-chip bias hack, but I will try with the hack on for at least a little bit.
2. DJ Octavio's pallette.
I know that the pallettes are supposed to be pieces of someone's soul or whatever. But why, WHY is the Splatling pallette's most favored chip type the Drone chips. DJ Octavio needs to get out of his stupid machines and embrace the joy of Spinning more if this is what those mechs do to one's soul.
At least mobility chips are the second most common type here. But DJ Octavio is making this challenge infinitely more difficult than it needs to be.
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