Gameboy224
Inkling Fleet Admiral
- Joined
- Sep 20, 2015
- Messages
- 549
- NNID
- Gameboy224
I got bored and started thinking of more elaborate ways to buff/nerf things.
Tenta Missiles
Opponent targeted will all be Point Sensored. The special already basically gives the user a short look at where targets are and a longer look at the targets you fired at, might as well make it so all your team knows where the targets you're firing at are.
This gives Tenta Missiles a bit of a support role which is present with Voice Chat but absent without.
Also this by extension buff the viability of Cold Blooded now that there is another tool which can inflict Point Sensor, and one which can inflict it at long range.
Bubble Blower
Rework, instead of leaving behind lingering bubbles that last 18 seconds. The bubbles will automatically fill with your ink and explode about 3~4 seconds after swinging them. Essentially limiting the specials ability shield you when pushing objectives. They can still be fired at by the opponent to shrink their explosion radius.
Sting Ray
Shockwave DPS halved. A direct hit by the beam will still have the same power as it currently does, but the additional shockwave added after firing for a second will have reduced damage.
Autobomb
They are destructible. They will have about 200 HP, are subject to similar multiplier as the Brellas. They will explode upon being destroyed but will not do lethal damage, same damage as an Ink Mine.
Ink Mine
Will also weaken opponents within range, much like the Disruptor or Toxic Mist. Disruption lasts for 5 seconds.
Respawn Punisher
Penalty to the player wearing it made the same as the penalty for enemies splatted.
Tenta Missiles
Opponent targeted will all be Point Sensored. The special already basically gives the user a short look at where targets are and a longer look at the targets you fired at, might as well make it so all your team knows where the targets you're firing at are.
This gives Tenta Missiles a bit of a support role which is present with Voice Chat but absent without.
Also this by extension buff the viability of Cold Blooded now that there is another tool which can inflict Point Sensor, and one which can inflict it at long range.
Bubble Blower
Rework, instead of leaving behind lingering bubbles that last 18 seconds. The bubbles will automatically fill with your ink and explode about 3~4 seconds after swinging them. Essentially limiting the specials ability shield you when pushing objectives. They can still be fired at by the opponent to shrink their explosion radius.
Sting Ray
Shockwave DPS halved. A direct hit by the beam will still have the same power as it currently does, but the additional shockwave added after firing for a second will have reduced damage.
Autobomb
They are destructible. They will have about 200 HP, are subject to similar multiplier as the Brellas. They will explode upon being destroyed but will not do lethal damage, same damage as an Ink Mine.
Ink Mine
Will also weaken opponents within range, much like the Disruptor or Toxic Mist. Disruption lasts for 5 seconds.
Respawn Punisher
Penalty to the player wearing it made the same as the penalty for enemies splatted.
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