NeoSeth
Senior Squid
- Joined
- Nov 14, 2015
- Messages
- 74
I discovered this weapon a month or two ago while watching ThatSrb2DUDE’s stream, and after playing it for a while it has become one of my favorite weapons in the game. I believe it has decent competitive potential, but I thought I would make a post here to see how other people feel about it or to get people who haven't tried it to try it out.
The Rapid Blaster Pro's main advantage over other blasters is its range. The range is pretty great as is the fire rate, and while it does take two shots to kill it usually isn’t hard to get a direct and an indirect (Or two indirects with enough Damage Up). I’ve also gotten more than a few one-shot kills, as stepping foot in your ink will put an enemy low enough to die to a single direct it. Two Damage Up mains and six subs (Or three mains and two subs) are required to deal 99.9 damage, but you don’t even need to do that much to get the one shot. The long, straight lines of ink trail it makes also allow for slick movement to and from positions.
The kits for both versions of the weapon are decent. The default has Seekers and Inkzooka. While Seekers are kind of weak, they do open up some mildly useful movement options and the Inkzooka is definitely insanely powerful. The Deco version comes with Disruptors and Killer Wail. Disruptors are a welcome improvement from Seekers, but I honestly still don’t get much use out of them. What I would do for a version with Splat Bombs! Then the Killer Wail is great for locking down an area or path, but I don’t find it quite as generally powerful as the Inkzooka.
I mainly use the Rapid Blaster Pro for Tower Control, as it can safely and easily pressure most of the tower and both the Killer Wail and Inkzooka are great specials in the mode. My playstyle is best described as “support,” so I usually play the weapon by hanging back and assisting the frontliners by laying down ink trails to trap opponents and using the bursts to pick up/assist with kills. The weapon also seems to lend itself well to slaying chargers, as the range makes it easier for you to get into position than shorter-range weapons and the bursts being able to hit over and around walls lets you pick up kills other weapons couldn’t. Inkzookas and Killer Wails are also great for killing chargers or at least forcing them off their perch. It is useful in other modes as well, but that can be map dependent. For example, it's great for Urchin Underpass and Saltspray Rig Splat Zones but I wouldn't use it on Bluefin Depot.
As for abilities, my build is pretty much just Damage Up and Swim Speed Up. I use Purple Casuals with triple Swim Speed Up, a Squash Headband (I only have one Damage Up sub right now, but I’m working on it!) and an Anchor Sweat with two Damage Up and one Swim Speed Up. Cold Blooded is great to make sure E-liters can’t keep tabs on you with Echolocator. Ink Recovery Up and Special Charge Up also have their merits, in my opinion. Ink Recovery Up lets you use your subs more effectively and Special Charge Up getting more Inkzookas can be devastating. Ink Resistance Up is another ability worth mentioning as the Rapid Blaster Pro doesn’t ink too well directly beneath your feet, but I wouldn’t recommend using it and Cold Blooded on the same set as you will need to stack Damage Up for this weapon to really shine. I personally run Cold Blooded, but Ink Resistance Up is very powerful as well.
So, that's pretty much all I have to say about the weapon. I would really like to hear other people's thoughts and questions, as I love this gun and even if people decide it's weak I'd like to at least see some conversation about it.
The Rapid Blaster Pro's main advantage over other blasters is its range. The range is pretty great as is the fire rate, and while it does take two shots to kill it usually isn’t hard to get a direct and an indirect (Or two indirects with enough Damage Up). I’ve also gotten more than a few one-shot kills, as stepping foot in your ink will put an enemy low enough to die to a single direct it. Two Damage Up mains and six subs (Or three mains and two subs) are required to deal 99.9 damage, but you don’t even need to do that much to get the one shot. The long, straight lines of ink trail it makes also allow for slick movement to and from positions.
The kits for both versions of the weapon are decent. The default has Seekers and Inkzooka. While Seekers are kind of weak, they do open up some mildly useful movement options and the Inkzooka is definitely insanely powerful. The Deco version comes with Disruptors and Killer Wail. Disruptors are a welcome improvement from Seekers, but I honestly still don’t get much use out of them. What I would do for a version with Splat Bombs! Then the Killer Wail is great for locking down an area or path, but I don’t find it quite as generally powerful as the Inkzooka.
I mainly use the Rapid Blaster Pro for Tower Control, as it can safely and easily pressure most of the tower and both the Killer Wail and Inkzooka are great specials in the mode. My playstyle is best described as “support,” so I usually play the weapon by hanging back and assisting the frontliners by laying down ink trails to trap opponents and using the bursts to pick up/assist with kills. The weapon also seems to lend itself well to slaying chargers, as the range makes it easier for you to get into position than shorter-range weapons and the bursts being able to hit over and around walls lets you pick up kills other weapons couldn’t. Inkzookas and Killer Wails are also great for killing chargers or at least forcing them off their perch. It is useful in other modes as well, but that can be map dependent. For example, it's great for Urchin Underpass and Saltspray Rig Splat Zones but I wouldn't use it on Bluefin Depot.
As for abilities, my build is pretty much just Damage Up and Swim Speed Up. I use Purple Casuals with triple Swim Speed Up, a Squash Headband (I only have one Damage Up sub right now, but I’m working on it!) and an Anchor Sweat with two Damage Up and one Swim Speed Up. Cold Blooded is great to make sure E-liters can’t keep tabs on you with Echolocator. Ink Recovery Up and Special Charge Up also have their merits, in my opinion. Ink Recovery Up lets you use your subs more effectively and Special Charge Up getting more Inkzookas can be devastating. Ink Resistance Up is another ability worth mentioning as the Rapid Blaster Pro doesn’t ink too well directly beneath your feet, but I wouldn’t recommend using it and Cold Blooded on the same set as you will need to stack Damage Up for this weapon to really shine. I personally run Cold Blooded, but Ink Resistance Up is very powerful as well.
So, that's pretty much all I have to say about the weapon. I would really like to hear other people's thoughts and questions, as I love this gun and even if people decide it's weak I'd like to at least see some conversation about it.