OnePotWonder
Inkling Fleet Admiral
- Joined
- Jan 31, 2024
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- 892
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- Marooner’s Bay
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- He/Him
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- SW-2068-8904-6306
I have an idea for a way to fix the entire backline role in Splatoon. Since the original game, backline chargers have been a problem with their unmatched range and ability to one-shot at said range. They have dominant matchups against all other backlines thanks to their longer range and high concentrated firepower that both make trying to approach them a death sentence. However, there is one backline charger where these problems aren't quite as severe. That being Snipewriter.
While Pencil still has dominant matchups against other backlines due to its range, its lack of a one-shot splat makes coming out from behind cover a lot less dangerous when fighting it. Its multiple shots also make the weapon less vulnerable in close-quarters compared to others. Ultimately, Pencil is better than other chargers in terms of design. You guys wouldn't really prefer a Splat Charger spamming Tacticooler for its team, would you? So, what if other chargers were more like Snipewriter? Hear me out.
Splat Charger
E-liter 2K
Goo Tuber
Snipewriter
These changes also leave Tri-Stringer as the only backline weapon capable of landing a one-shot splat at its maximum range, making it more viable as well for comps that want that kind of lethal distance pressure.
Overall, with a bit more polishing, this sort of class-wide rework could leave chargers in a healthier state than they've ever been.
Feel free to share your thoughts on the matter, since I know that this isn't perfect and has plenty of room for improvement.
Thank you for reading, and have a wonderful day.
While Pencil still has dominant matchups against other backlines due to its range, its lack of a one-shot splat makes coming out from behind cover a lot less dangerous when fighting it. Its multiple shots also make the weapon less vulnerable in close-quarters compared to others. Ultimately, Pencil is better than other chargers in terms of design. You guys wouldn't really prefer a Splat Charger spamming Tacticooler for its team, would you? So, what if other chargers were more like Snipewriter? Hear me out.
Splat Charger
Fires three shots on a full charge
Full charge damage decreased to 70
Full charge paint width halved
A basic example of what a multi-shot Splat Charger could look like, dealing 70 damage for combos and having one shot of lenience. It's effectively just a lighter version of Snipewriter with higher damage and fewer shots. The charger hold could apply when the weapon hasn't fired any shots yet while the scope could remain active as long as the user still has shots remaining, adequately nerfing both mechanics on chargers specifically. Here's another example:E-liter 2K
Fires two shots on a full charge
Full charge damage decreased to 90
Full charge paint width reduced by 50%
E-liter would become a much more team-reliant weapon, needing to hit two shots in a row to splat on its own, but able to splat in one shot if its target has taken any amount of damage from teammates. This would definitely be an improvement over current E-liter's overbearing power. And this doesn't necessarily have to turn every charger into a two-shot. Squiffer would remain unchanged. And in another case...Goo Tuber
Fires two shots on a full charge (can hold a partially fired charge)
Goo Tuber could get two lethal shots on a full charge to make up for the fact that it can splat with a partial charge (which leaves it with little reason to charge fully in its current state). This gives the weapon a margin of error when going for snipes, and would drastically increase its paint power, since this change would come with no paint nerf. Finally, as for Snipewriter itself:Snipewriter
Full charge damage decreased to 60
The point of this change is fairly simple. The reason why Snipewriter is so strong in the current meta and has been for over a year is because it can paint a lot of turf to spam Tacticoolers, but also because it can combo damage with a lot of other strong weapons like Splattershot, Squeezer, Mini Splatling, and Splatana Stamper. Reducing its full charge damage back to 60 removes those combos, and the reworked multi-shot Splat Charger offers an alternative to keep those combos intact. Finally, a bit of competition.These changes also leave Tri-Stringer as the only backline weapon capable of landing a one-shot splat at its maximum range, making it more viable as well for comps that want that kind of lethal distance pressure.
Overall, with a bit more polishing, this sort of class-wide rework could leave chargers in a healthier state than they've ever been.
Feel free to share your thoughts on the matter, since I know that this isn't perfect and has plenty of room for improvement.
Thank you for reading, and have a wonderful day.