the aerospray rg with the ink mine and inkstrike is a very all purpose loadout without much drawbacks to it. the aerospray is similar to the splattershot jr, but with a faster fire rate and less damage, however they're practically the same weapon since the time to kill is about the same because of the rate of fire. the biggest differences the aerospray and jr. will have is which one has the least wide spray, but both seem to be pretty wide; however, that's to their advantage. they're great tools for ink coverage since they cover so much ground in so little time. the only drawback is that they don't have much range to them, but not every map is going to have very open sights to begin with, and it's not hard to position yourself for a frag. the ink mine is a good sub because it's so noncommittal; just plop it down where the other teams players like to run through, squid out so you'll get the ink back, and you might get a free frag. if someone finds it with an ability like bomb sniffer or can just tell that it's there and sets it off, that's fine, you really haven't lost anything. the only downside to it is that if you're not getting any free frags with it, you could hypothetically be using mg set with the seeker for better results, but if you do you'll lose the inkstrike, which is a great special. its basically free area denial since it creates a wide "no enemy team here" zone thats an instakill when theyre hit, coats the radius with your ink, and you don't have to be anywhere near where you want it to land.