Egregore
Splash Wall of China
Inkoming wall of text.
"Ricocheting" refers to using your Splash Wall in such a way that when it is thrown against a structure or wall it will bounce off and return at the same angle, and back onto the tower.
This technique can be used to position the Splash Wall on the tower itself, helping to guard you or a teammate that is occupying the tower, or to prevent and restrict incoming attacks, your opponent's movement, and tower advancement.
In this thread I will be detailing key areas that allow for this technique to be utilized.
Additionally, I will be abbreviating a few terms, so I'd like to go over their meaning now:
Kelp Dome might be one of the very best (like no one ever was) stages for this technique next to Port Mackerel. While there aren't actually too many structures or walls, per se, the nature of this stage and the tower's pathing allow for many different setups where available.
From neutral position you will begin to descend off of the elevated platform. Here you are able to setup an LS-PA which should block any incoming attacks from the very common entry point (on your left) to the center stage.
As you begin to advance thru the only truly open area phase for this map you actually have four setup opportunities. Circled in red is the first which is another LS-PA. Circled in green is a corner which can setup either an RS-PA or R-PE depending on when you decide to throw out your Splash Wall.
Keep in mind that because of the rounded nature of these two particular walls that your Splash Wall may actually slide on top of the wall and not ricochet off. To avoid this you will want to be positioned behind the black pole when you throw out your Splash Wall so it will in fact ricochet and not slide upwards.
Tower perspectives get a bit funky here, so bare with me on some of the labeling. Next is typically your game securing phase, or close to it. The structure circled in green can be used a few different ways depend on the tower's position. Before actually entering our phase three, you can use the small corner of this structure to setup nicely for an LS-PA. Just a moment afterwards you can use the wider side to setup the more advantageous F-PE as you will begin moving forward thru the narrow lane.
Directly behind you is a tree that's enclosed within some sort of paneled construction tarp. It is possible to land an R-PE here, but it's quite difficult, and ultimately lends little to no advantage at this phase. The tricky part here is not hitting the tree itself as the Splash Wall will actually disappear. The rod or bottom portion of the Splash Wall has to hit the flat surface of this "tarp" (whatever you want to call it) in order to land the ricochet setup.
On the other side, also in green, is another LS-PE setup. Though, the optimal choice here is still the F-PE as you begin to move forward.
The final phase is advancing thru the narrow lane. To your right you have another rounded wall. Of course, the entire length of it you can land an RS-PA, so keep that option open for when your Splash Wall is inevitably taken down. The only other setup available in this phase is an LS-PA on the small corner circled in red. Ultimately, in this situation, the best option may be just to throw the Splash Wall out in front of you if not going for the RS-PA.
Maybe you're already familiar with this technique? Share your tips and tricks here. Stay tuned!
Credits: Reddit for the map & @flc for the still.
"Ricocheting" refers to using your Splash Wall in such a way that when it is thrown against a structure or wall it will bounce off and return at the same angle, and back onto the tower.

This technique can be used to position the Splash Wall on the tower itself, helping to guard you or a teammate that is occupying the tower, or to prevent and restrict incoming attacks, your opponent's movement, and tower advancement.
In this thread I will be detailing key areas that allow for this technique to be utilized.
Additionally, I will be abbreviating a few terms, so I'd like to go over their meaning now:
- "LS" & RS" stand for "left side" and "right side" respectively.
- "R" by itself stands for "rear", and "F" stands for "front".
- "PA" stands for "parallel", and "PE" stands for "perpendicular".

Kelp Dome might be one of the very best (like no one ever was) stages for this technique next to Port Mackerel. While there aren't actually too many structures or walls, per se, the nature of this stage and the tower's pathing allow for many different setups where available.

From neutral position you will begin to descend off of the elevated platform. Here you are able to setup an LS-PA which should block any incoming attacks from the very common entry point (on your left) to the center stage.

As you begin to advance thru the only truly open area phase for this map you actually have four setup opportunities. Circled in red is the first which is another LS-PA. Circled in green is a corner which can setup either an RS-PA or R-PE depending on when you decide to throw out your Splash Wall.
Keep in mind that because of the rounded nature of these two particular walls that your Splash Wall may actually slide on top of the wall and not ricochet off. To avoid this you will want to be positioned behind the black pole when you throw out your Splash Wall so it will in fact ricochet and not slide upwards.

Tower perspectives get a bit funky here, so bare with me on some of the labeling. Next is typically your game securing phase, or close to it. The structure circled in green can be used a few different ways depend on the tower's position. Before actually entering our phase three, you can use the small corner of this structure to setup nicely for an LS-PA. Just a moment afterwards you can use the wider side to setup the more advantageous F-PE as you will begin moving forward thru the narrow lane.
Directly behind you is a tree that's enclosed within some sort of paneled construction tarp. It is possible to land an R-PE here, but it's quite difficult, and ultimately lends little to no advantage at this phase. The tricky part here is not hitting the tree itself as the Splash Wall will actually disappear. The rod or bottom portion of the Splash Wall has to hit the flat surface of this "tarp" (whatever you want to call it) in order to land the ricochet setup.
On the other side, also in green, is another LS-PE setup. Though, the optimal choice here is still the F-PE as you begin to move forward.

The final phase is advancing thru the narrow lane. To your right you have another rounded wall. Of course, the entire length of it you can land an RS-PA, so keep that option open for when your Splash Wall is inevitably taken down. The only other setup available in this phase is an LS-PA on the small corner circled in red. Ultimately, in this situation, the best option may be just to throw the Splash Wall out in front of you if not going for the RS-PA.
Maybe you're already familiar with this technique? Share your tips and tricks here. Stay tuned!
Credits: Reddit for the map & @flc for the still.
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