jam1garner
Inkling
- Joined
- Apr 24, 2015
- Messages
- 9
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- jam1garner
Here is my tips for using the Ink strike to its utmost ability (Feel free to contribute):
General Tips:
General Tips:
- Never use it in front of an enemy (duh)
- It is not useful for spreading ink (except at the last second) in Turf wars
- It can be used in many ways
- Quickly taking control of Splat Zones
- Getting in last second ink (Turf wars)
- As a smokescreen. Since your enemies can't see through, attack through, and are damaged by your ink strike, they have no way of attacking you through your ink strike. This doesn't even have to be the primary goal of your ink strike. Basic rundown of this: Use your ink strike near you. Spot enemies and run to where the ink strike is about to land. Use your tactical advantage in order to crush your enemies.
- Jump off a tall cliff while using your ink strike. This one takes a bit of practice but you can quickly master it. This may seems simple but involves massive amounts of multi-tasking. You have to think of the best way to use your ink strike, how you are going to follow up, where your enemies/teammates are, and you have to physically jump off and tap the gamepad at the same time. This is no game changer, but is a great optimization tool for avoiding dying while using your ink strike.
- Don't be afraid to lose your ink strike. This is really important. Do not run away from a fight just to use your ink strike. In the end, you won't make as much radical change. This is more important in turf wars as the Ink Strike is less effective and more risky to use. The payoff is not that much, especially if you have the advantage. Running away gives up any map control and you may be followed and picked off by the enemy team.
- Don't only think of yourself when using an ink strike. Look at the gamepad for variables such as positioning/movement of a teammate and placement of enemy ink. If you see a lot of enemy ink being placed in the center, it is helpful to try and get a kill, as their placement of ink gives away their position.
- Take out snipers. That 1 annoying sniper is keeping your A+ 99 roller from getting to the other team. Take him out, even if temporary. Some tips with this: try to get him while he's aiming, as he can't move as fast here. If you suspect he will avoid it, don't place it centered on him, rather use it to force him to jump off, he is weak when not at his position of power. The center should be placed so he has no exit and is pushed off. (i.e. behind him, so if he tries to run while not jumping off, he runs right into an ink strike.
- Bait. Sometimes as a mindgame, ink strike yourself so that a roller tries to get you while you fire it off, only to be blown to pieces. (Caution: very situational) This can also be useful if you accidently start aiming, and you see them rollin' (you hatin') towards you.
- Don't take easily claimed territory while you have it fully charged. This applies to any specials. If the enemy inked your base, don't hold onto an ink strike and cover it. It is just easy money towards your special. (credit to @Ryuji)
- Use it to trap players. Nuking behind them gives them two options: Fight you, or the nuke. This works especially well on maps with thin points and alleyways as it fills up the entire path behind them. (credit to @Mayday)
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