WaifuRaccoonBL
Inkling Fleet Admiral
Note: This thread will be in a constant state of WIP. Will be updated when new content becomes known.
Welcome to the Walleye Warehouse Analysis thread. Where we will try to gather and express as much info as we can on this stage.
This thread will hopefully find all sorts of strategies and cool details about this stage.
So without further ado.
Walleye Warehouse
Map Layout:
Overview:
Total BP: 1600
Walleye Warehouse was one of the two stages we all got to play in during the Global testfire.
Walleye Warehouse is pretty direct. Both spawn points are at opposite ends and the map is small. Making for some interesting back and forth play.
"Walleye Warehouse is a close quarters map." - Splatoon Direct Announcer
Because of its close quarters nature, fights do break out often.
“Teams are locked in a Tug-of-war on two sides of a series of obstacles.” -Splatoon Direct Announcer
Indeed, it is often found that games can be turn around in seconds. Due to how short the map is, it is very easy to get back in and claim more turf.
There also has been issues pointed out about potential for spawn camping. Further investigation on prevent this should be done.
Inkopolis News Info:
Strategies:
-WIP-
Extras:
-WIP-
Please help us find more info. I'll update the thread accordingly.
Welcome to the Walleye Warehouse Analysis thread. Where we will try to gather and express as much info as we can on this stage.
This thread will hopefully find all sorts of strategies and cool details about this stage.
So without further ado.
Walleye Warehouse

Map Layout:



Total BP: 1600
Walleye Warehouse was one of the two stages we all got to play in during the Global testfire.
Walleye Warehouse is pretty direct. Both spawn points are at opposite ends and the map is small. Making for some interesting back and forth play.

"Walleye Warehouse is a close quarters map." - Splatoon Direct Announcer
Because of its close quarters nature, fights do break out often.
“Teams are locked in a Tug-of-war on two sides of a series of obstacles.” -Splatoon Direct Announcer
Indeed, it is often found that games can be turn around in seconds. Due to how short the map is, it is very easy to get back in and claim more turf.
There also has been issues pointed out about potential for spawn camping. Further investigation on prevent this should be done.
Inkopolis News Info:
1.
Callie: "Try not to spray all of the cargo with ink, will you?"
Marie: "Whatevs! The ink vanishes when the battle's over!
2.
Callie: Get up high, and shoot the opponents from above!
Marie: Or, you know, don't...
3.
Callie: "Judd always appears out of nowhere after the battle(?). I swear I will never get used to that!"
Marie: "His eyes glow in the dark! True story!"
4.
Callie: "In a dimly lit warehouse(?) two brave inklings prepare to meet their destin-
Marie: "BATTLING! They're battling, aren't they?!"
Callie: "Try not to spray all of the cargo with ink, will you?"
Marie: "Whatevs! The ink vanishes when the battle's over!
2.
Callie: Get up high, and shoot the opponents from above!
Marie: Or, you know, don't...
3.
Callie: "Judd always appears out of nowhere after the battle(?). I swear I will never get used to that!"
Marie: "His eyes glow in the dark! True story!"
4.
Callie: "In a dimly lit warehouse(?) two brave inklings prepare to meet their destin-
Marie: "BATTLING! They're battling, aren't they?!"
-WIP-
Extras:
-WIP-
Please help us find more info. I'll update the thread accordingly.
Last edited: