GearWax
Semi-Pro Squid
- Joined
- Aug 12, 2016
- Messages
- 83
- NNID
- KoopaTroopaBloop
IDK, post them here.
Here are mine:
HYBRID DUALIES
Hybrid dualies have slightly higher range than the standard. But they lose fire rate and can only perform one roll instead of two. Here's the kicker- Post-roll, you know how the inkling gets into the buckled-down position which (i think) temporarily increases fire rate and accuracy? After rolling THESE would pretty much switch to a blaster and be able to fire one (standard blaster) shot before they have to start moving again.
Possible sub weapons: Splash Wall, Autobomb, Toxic Mist (if that gets buffed, it's pretty awful now.)
Possible special weapons: Splashdown, Inkstorm, Curling Bomb Launcher
So, as a general recap.
Pros: It has tools for coverage AND fighting.
It outranges the other dualies, making it better at playing for distance.
It can do the defensive roll AND launch a powerful blaster shot.
Cons: Not as good at covering turf as other dualies.
Main gun's slow fire rate without a damage buff makes it TERRIBLE at combat. You're pretty much relying on the blaster shot to get splats.
Only being able to perform one roll requires that you make your blast COUNT. If you miss, the endlag will probably get you killed. You could offset this by weakening the opponent with the main gun and then using the indirect blast damage to kill, but that would take time.
Here are mine:
HYBRID DUALIES
Hybrid dualies have slightly higher range than the standard. But they lose fire rate and can only perform one roll instead of two. Here's the kicker- Post-roll, you know how the inkling gets into the buckled-down position which (i think) temporarily increases fire rate and accuracy? After rolling THESE would pretty much switch to a blaster and be able to fire one (standard blaster) shot before they have to start moving again.
Possible sub weapons: Splash Wall, Autobomb, Toxic Mist (if that gets buffed, it's pretty awful now.)
Possible special weapons: Splashdown, Inkstorm, Curling Bomb Launcher
So, as a general recap.
Pros: It has tools for coverage AND fighting.
It outranges the other dualies, making it better at playing for distance.
It can do the defensive roll AND launch a powerful blaster shot.
Cons: Not as good at covering turf as other dualies.
Main gun's slow fire rate without a damage buff makes it TERRIBLE at combat. You're pretty much relying on the blaster shot to get splats.
Only being able to perform one roll requires that you make your blast COUNT. If you miss, the endlag will probably get you killed. You could offset this by weakening the opponent with the main gun and then using the indirect blast damage to kill, but that would take time.
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