KrisSplatoon
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- Jan 31, 2024
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joking aside I think Dynamos vertical should do 70 damage minimum, increasing it’s kill range
I would love it if uc was balanced around booping enemies with the shield. Everything about the weapon makes me think it's supposed to be good at sharking, but everything it can do is just so slow that it feels like it just can't, so anything to give it a clear identity would be great.Whilst the Undercover should have a drawback for being able to fire while shielded, you should be more punished for getting into melee with it. Canopy contact damage of 20 would make a bump double shot a kill and make the Undercover have 2/3rds the canopy contact damage of the other brellas (which is 30).
Yeah, it really needs a complete overhaul, because really weak in comp, but it's also terrible to fight against as a casual player, so it's just stuck in this uncomfortable middle ground between the two worlds. A very similar position to Clash Blaster, actually.There's also other tweaks that could be done, for example the UC fires 7 pellets that do 12 damage and pellet damage degrades at range until they do 9, but only 4 pellets per shot can do damage and that damage is capped at 40 (from the wiki), which suggests long range damage is 36? There could be changes to the number of pellets and the damage they do, eg narrowing the spread and number of pellets but they do more damage such as 45, or increasing the range.
A brella with 5 tiny, weak shields you fire 1 by 1 that protect less area the more you shoot off. (the Penta Brella)As an aside I'd just love more brella variants in general, a brella that has a blaster shot, a brella that charges, an undercover with a weaker canopy that explodes on contact or destruction for large damage etc. There's just so much potential for the class that currently just has 3 weapons with 2 kits each
it takes 55 frames to lift the roller for a vertical swing, it takes liter 92 frames to charge up. it does have substantial endlag after the swing, but point is that it is faster to kill with a dynamo vertical than liter full chargeI mean, it takes the same amount of time as an E-Liter shot, so...
You've really hit the nail on the head there, I feel like it lacks a clear roleI would love it if uc was balanced around booping enemies with the shield. Everything about the weapon makes me think it's supposed to be good at sharking, but everything it can do is just so slow that it feels like it just can't, so anything to give it a clear identity would be great.
You are speaking my languageA brella with 5 tiny, weak shields you fire 1 by 1 that protect less area the more you shoot off. (the Penta Brella)
A brella where the shield turns in whatever direction the player is facing. (the Parallela Brella)
A brella where the shield just orbits the player after it's fired (the Brella Copter)