What changes would you like to see in 7.0?

Lumi

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Hmm lemme think!

Clam Biltz: When Super Jumping with a Clam Ball, you will drop the Ball right as you land (just like when using Reefslider) and have to step over to pick it back up before throwing it.

Snipewriter: Something to nerf its paint & special output while leaving the combat capabilities intact. Maybe an Ink Consumption increase?

Splat Brella: A minor damage or accuracy buff!

Dualie Squelchers: Bullet Size enlargened for more consistent shooting.

Squeezer: Reworked to no longer be stupidly dangerous at the cost of gradually breaking your fingers irl.

Pearlina Wedding after Side Order: Added

Toxic Mist: Now lingers for a half-second after your character leaves the cloud.

Curling Bomb: Explosion no longer lethal. Ink Consumption reduced to ~40%.

Splattercolor Screen: No longer obscures vision for your own team. WHY WOULD IT WORK THIS WAY?

Reefslider: Start-up buff reverted. Now instantly allows you to move after the explosion, just like Triple Splashdown does.
 

silvr_nouveau

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Nerf pencil bc why did every other viable cooler option get nerfed aside from it, rework screen, and buff brellas as per usual
This patch was ridclous, like we nerf all the cooler options, don't touch pencil at all nor cooler. i hate this weapon sm. Also scree is ableist trash and i wish it was never added into the game
 

missingno

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I'd like to see some content updates for Salmon Run, the mode has seen so little love since launch. I think it'd be great to add 2-3 new miniboss types, and 1-2 new night waves to add some much-needed variety. Maybe even consider map reworks here too?

(Adding new minibosses is secretly a nerf to Flyfish/Stinger spawn rates)
 

silvr_nouveau

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Hmm lemme think!

Clam Biltz: When Super Jumping with a Clam Ball, you will drop the Ball right as you land (just like when using Reefslider) and have to step over to pick it back up before throwing it.

Snipewriter: Something to nerf its paint & special output while leaving the combat capabilities intact. Maybe an Ink Consumption increase?

Splat Brella: A minor damage or accuracy buff!

Dualie Squelchers: Bullet Size enlargened for more consistent shooting.

Squeezer: Reworked to no longer be stupidly dangerous at the cost of gradually breaking your fingers irl.

Pearlina Wedding after Side Order: Added

Toxic Mist: Now lingers for a half-second after your character leaves the cloud.

Curling Bomb: Explosion no longer lethal. Ink Consumption reduced to ~40%.

Splattercolor Screen: No longer obscures vision for your own team. WHY WOULD IT WORK THIS WAY?

Reefslider: Start-up buff reverted. Now instantly allows you to move after the explosion, just like Triple Splashdown does.
for splat brelal i would say what i needs most of all is a damage buff, give it back its 90 damage and it would be perfect. considering we have stuff like crab, zooka and splatanas in the meta theres enough dedicated brella counters to the point to where brella can be a good main weapon and not break the game
 

vitellary

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I'd like to see some content updates for Salmon Run, the mode has seen so little love since launch. I think it'd be great to add 2-3 new miniboss types, and 1-2 new night waves to add some much-needed variety. Maybe even consider map reworks here too?

(Adding new minibosses is secretly a nerf to Flyfish/Stinger spawn rates)
i swear i remember hearing datamines about a toxic mist-based boss salmonid ages ago, i wonder whether that'll ever be real. would love to see more bosses, i've had an idea in my head for what a zipcaster salmonid could be like and i think it'd be a huge shame if so many specials never got represented by salmon run bosses
 

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