ntri for supportstamper, shot, 52 are probably top 3 for soloq carrying. if youre a backline or support then rip ggs
actually yeah thats very possible but at that point youd have to adjust to a support/slayer hybrid playstyle since having to carry means you cant rely on others to make game winning plays.ntri for support
not worth it brosqueezer. if you are willing to sacrifice your hands for the cause.
There isn't much of an adjustment to make tbh. Minus the build you run. cbk +1m1s of ISS and you get double fizzy, run some SCU+BPU+SPU and you're cooking. I can still crank 7 coolers a game with the recent 210p nerf, while still getting plenty of splats.actually yeah thats very possible but at that point youd have to adjust to a support/slayer hybrid playstyle since having to carry means you cant rely on others to make game winning plays.
also stan power i like just finished csm part 1 this weekend
honestly fully disagree on stamper. that weapon is HARD, way too hard for it to be a "carry" weapon if you're trying to pick it up just to win games. took me ages to be able to consistently kill with that thingstamper, shot, 52 are probably top 3 for soloq carrying. if youre a backline or support then rip ggs
hard but if you put in the work it does just carry so i feel like it fits the criteriahonestly fully disagree on stamper. that weapon is HARD, way too hard for it to be a "carry" weapon if you're trying to pick it up just to win games. took me ages to be able to consistently kill with that thing
I’m not factoring skill floor / ceiling , it’s either good or badmaybe i've got a different definition of a carry weapon then, cuz i figured they meant something that you can pick up and just start winning games easily without much work. stuff like tri-slosher or vshot definitely feel that way to me sometimes, but not stamper