What's the best way to do tryouts?

Alphine_Agnitio

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Personally I've settled on a 2 step process.

Step 1- 1 on 1 session with tryout in Anarchy Open/Salmon Run, whichever they're more comfy with.
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Goal is to get a good read on a tryouts personality, their baseline skill in a uncoordinated environment, what kind of weapons they gravitate towards, et.

Step 2 - Full team scrim(if you're short handed you could do a smaller pb but you miss out on a lot of small stuff that can be make or break)
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Should be self explanatory, playing in a coordinated environment is the best way to get a feel for if a potential player is right for your roster as a whole; there's a lot of red flags that would make me say no to someone on the spot(tilting too easily when going down on games, unable to cooridinate with other players, rushing ahead and feeding too much even when told not to and why, etc)
 

SquidNickGreen

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Personally I've settled on a 2 step process.

Step 1- 1 on 1 session with tryout in Anarchy Open/Salmon Run, whichever they're more comfy with.
---------------
Goal is to get a good read on a tryouts personality, their baseline skill in a uncoordinated environment, what kind of weapons they gravitate towards, et.

Step 2 - Full team scrim(if you're short handed you could do a smaller pb but you miss out on a lot of small stuff that can be make or break)
---------------
Should be self explanatory, playing in a coordinated environment is the best way to get a feel for if a potential player is right for your roster as a whole; there's a lot of red flags that would make me say no to someone on the spot(tilting too easily when going down on games, unable to cooridinate with other players, rushing ahead and feeding too much even when told not to and why, etc)
Is it a good idea to have 3 people trying out at the same time?
 

silly

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Is it a good idea to have 3 people trying out at the same time?
If you have two other players to play with then no it's not a good idea. It's usually better to see how an individual player fits in playing with the rest of the team. Also, the best way to perform a tryouth will always be a competitive low stakes environment like a Scrim, where there's slightly less stress if they perform poorly or aren't a good fit for the team, but they're also expected to play to a competitive standard. If a scrim isn't available you can do a tryout in tournament but I generally recommend doing one tryout at a time in a scrim or similar environment like Sendou Q.
 

silly

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Also how long does a tryout need to be?
Not me you're responding to, but as long as it takes for you to figure out if they're a good fit for your team. Nothing is pre determined like there is no "set amount of time" a tryout SHOULD take. Usually you should be able to get a good grasp of how they play and if they fit in well with your team after a scrim/set or two but it can really depend.
 

SquidNickGreen

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Not me you're responding to, but as long as it takes for you to figure out if they're a good fit for your team. Nothing is pre determined like there is no "set amount of time" a tryout SHOULD take. Usually you should be able to get a good grasp of how they play and if they fit in well with your team after a scrim/set or two but it can really depend.
Any response is helpful so thank you for the tip :)
 

Akainacephalus

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If you're doing multiple tryouts, narrow it down to one person after a few scrims. Only do one tryout per scrim. After you've narrowed it down to one person take them into a minimum of 3 more scrims, and make sure the scrims are at your level or even a little bit higher than your div just to make sure they can consistently keep up especially if you haven't heard of them previously or don't know them
 

Alphine_Agnitio

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Not me you're responding to, but as long as it takes for you to figure out if they're a good fit for your team. Nothing is pre determined like there is no "set amount of time" a tryout SHOULD take. Usually you should be able to get a good grasp of how they play and if they fit in well with your team after a scrim/set or two but it can really depend.
yee, this is partitally why I do it on a 2 step system, because usually I'm able to catch red flags a lot easier if I take time to split it up
 

Shayreep

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Ive done tons of tryouts as captain of my team. Something ive learned is that its far easier to reject someone outright, rather then put them on your team and then realize a week later theyre not a good fit, so dont be afraid to be slow and deliberate. I usually send them a list of questions with "goals" being the most important question. Ive seen many teams fall apart because the sliding scale of "Casual" vs. "Serious" is too great between all the players. Also you gotta know how commited they are and how much time theyre willing to put in

*Also make sure you scrim a tough team with them to understand how they deal with tilt. Important
 

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