Slushious
Token Party Squid
Filthy Casual weighing in.
Honestly, I've been enjoying Splat2 even more than Splat1. This is in part due to the tickrate being lower (a major salt point for some, I know), which actually allows me to play on my less than optimal satellite connection (which is literally all we have in our area). I seldom disconnect, and the lag doesn't seem much worse than what it was in Splat1 on steady cable net.
It seems to me Nintendo has a generally casual approach to being social in their games. One example being the whole mii plaza thing on the 3ds. You'll notice that service is still going, whereas Miiverse and Miitomo, both much more hands-on, are now dead (or fixing to be dead). The new system in Splat2 is just centered on the art posts, which you can report if you want to, but you can't directly interact with other players (unless you have the means to voice chat). Where I'm going with this is that even if you can't talk to your teammates, it's still possible to watch what they're doing at the start of the match and throughout and act/react accordingly. You just have to think outside yourself here. Lowbies, whether alts or new players, aren't necessarily at a total disadvantage when they get stuck in a higher-level lobby, as long as they have teammates who are paying attention.
Hardcore for-glory squids can be easier to avoid than in Splat1 with the changes they've made to some of the more confined maps. Your average charger can't really dominate an entire map anymore. Camping curbstomps still do happen, and they still salt me up at least, but it's easy enough to just lobby-hop and find a bunch of players who aren't immediately going to go for that strategy.
Of course, this is all from a playing-turf-for-fun-and-cash perspective. If you jump into rank, you pretty much know what you're signing up for, imho.
Honestly, I've been enjoying Splat2 even more than Splat1. This is in part due to the tickrate being lower (a major salt point for some, I know), which actually allows me to play on my less than optimal satellite connection (which is literally all we have in our area). I seldom disconnect, and the lag doesn't seem much worse than what it was in Splat1 on steady cable net.
It seems to me Nintendo has a generally casual approach to being social in their games. One example being the whole mii plaza thing on the 3ds. You'll notice that service is still going, whereas Miiverse and Miitomo, both much more hands-on, are now dead (or fixing to be dead). The new system in Splat2 is just centered on the art posts, which you can report if you want to, but you can't directly interact with other players (unless you have the means to voice chat). Where I'm going with this is that even if you can't talk to your teammates, it's still possible to watch what they're doing at the start of the match and throughout and act/react accordingly. You just have to think outside yourself here. Lowbies, whether alts or new players, aren't necessarily at a total disadvantage when they get stuck in a higher-level lobby, as long as they have teammates who are paying attention.
Hardcore for-glory squids can be easier to avoid than in Splat1 with the changes they've made to some of the more confined maps. Your average charger can't really dominate an entire map anymore. Camping curbstomps still do happen, and they still salt me up at least, but it's easy enough to just lobby-hop and find a bunch of players who aren't immediately going to go for that strategy.
Of course, this is all from a playing-turf-for-fun-and-cash perspective. If you jump into rank, you pretty much know what you're signing up for, imho.