I really dislike ranked. It's pretty messy as I see it, and the ranking system was thought up well, but poorly executed. All of ranked has a shortcoming of team and weapon division, which makes up for some pretty low-quality and overall unfair matches.
Clam Blitz
Clam Blitz is an interesting Ranked gamemode, and I love it for it's change of pace in Splatoon gameplay. It's satisfying to pick up clams from a player you splatted, and to throw a power clam at the opponent's barrier, but also hate it for it's primary objective that confuses new players that never bothered to read the rules before playing.
Clam Blitz is a huge frustration in the lower ranks of C, mostly because of level 10-15 teammates not knowing what to do as a result of not reading the rules. I'll see teammates, or even an opponent, sitting near the opposing team's basket pressing random buttons because they don't know how to throw the clams.
Because of this, it can be extremely hard to climb up from the C ranks, and like a metal pole covered in lube, it's much easier to fall down the ranks than it is to climb them. (Oh, come on, it's a perfect analogy!)
Tower Control
Now theirs no avoiding the fact that some weapons do better in certain gamemodes, and Tower Control is no exception. Blasters are strong in this gamemode as it bypasses that stupid pole in the center of the tower where some players will hide behind to avoid enemy fire and even entirely nullify damage from bombs if in the right position. I hate that freaking pole, by the way lol.
Similar to Clam Blitz, I tend to lose a lot like I do in all of the other gamemodes. My teammates and I aren't bad or anything. The enemy team is just way more experienced than we are, probably because they dropped down the ranks after losing so many times as well.
It's not like a fun, fair, and clutch match that we barely lose. It's a total crushing defeat that only lasts an average of a minute.
Splat Zones
This is probably my least-favorite ranked gamemode, primarily because of the weapon pairings between teams. Similar to how blasters are great on Tower Control, long-range weapons are great for Splat Zones, as the entire match is focused on one space, so everyone is usually in one small area.
Problem in this gamemode is what I mention earlier; the weapon pairings between teams. There will be a couple of cases where the other team will be wielding mostly Chargers, Splattershot Pros, and Squelchers, and my team will be running Brushes and Blasters. Not a very good combination.
Rainmaker
I like Rainmaker, too. Can be lots of fun clearing paths for your teammate that has the Rainmaker. Picking off important targets in the way, ink paths leading to the enemy base, it's just fun on the bun.
Once again, though, most of fun is ruined by matchmaking. Being matchmade with super-skilled players that slide down the ranks, having DC'ers on your team, or your teammates just being straight-up bad.
Not much else to say about this.
--
I don't know about League, though. I really want to play it, but I'm absolutely horrible with VC because of the phobia I have that tags along with it. I mean, VC is what makes League mode, league mode. I've heard many mixed opinions on voice chat in S2, like how having both game sounds and voice chat on at the same time can be a pain to accomplish, or how putting your phone to sleep or exiting the app can disconnect the conversation.
I don't know to be honest. I'm running out of options.
#****ranked
Clam Blitz
Clam Blitz is an interesting Ranked gamemode, and I love it for it's change of pace in Splatoon gameplay. It's satisfying to pick up clams from a player you splatted, and to throw a power clam at the opponent's barrier, but also hate it for it's primary objective that confuses new players that never bothered to read the rules before playing.
Clam Blitz is a huge frustration in the lower ranks of C, mostly because of level 10-15 teammates not knowing what to do as a result of not reading the rules. I'll see teammates, or even an opponent, sitting near the opposing team's basket pressing random buttons because they don't know how to throw the clams.
Because of this, it can be extremely hard to climb up from the C ranks, and like a metal pole covered in lube, it's much easier to fall down the ranks than it is to climb them. (Oh, come on, it's a perfect analogy!)
Tower Control
Now theirs no avoiding the fact that some weapons do better in certain gamemodes, and Tower Control is no exception. Blasters are strong in this gamemode as it bypasses that stupid pole in the center of the tower where some players will hide behind to avoid enemy fire and even entirely nullify damage from bombs if in the right position. I hate that freaking pole, by the way lol.
Similar to Clam Blitz, I tend to lose a lot like I do in all of the other gamemodes. My teammates and I aren't bad or anything. The enemy team is just way more experienced than we are, probably because they dropped down the ranks after losing so many times as well.
It's not like a fun, fair, and clutch match that we barely lose. It's a total crushing defeat that only lasts an average of a minute.
Splat Zones
This is probably my least-favorite ranked gamemode, primarily because of the weapon pairings between teams. Similar to how blasters are great on Tower Control, long-range weapons are great for Splat Zones, as the entire match is focused on one space, so everyone is usually in one small area.
Problem in this gamemode is what I mention earlier; the weapon pairings between teams. There will be a couple of cases where the other team will be wielding mostly Chargers, Splattershot Pros, and Squelchers, and my team will be running Brushes and Blasters. Not a very good combination.
Rainmaker
I like Rainmaker, too. Can be lots of fun clearing paths for your teammate that has the Rainmaker. Picking off important targets in the way, ink paths leading to the enemy base, it's just fun on the bun.
Once again, though, most of fun is ruined by matchmaking. Being matchmade with super-skilled players that slide down the ranks, having DC'ers on your team, or your teammates just being straight-up bad.
Not much else to say about this.
--
I don't know about League, though. I really want to play it, but I'm absolutely horrible with VC because of the phobia I have that tags along with it. I mean, VC is what makes League mode, league mode. I've heard many mixed opinions on voice chat in S2, like how having both game sounds and voice chat on at the same time can be a pain to accomplish, or how putting your phone to sleep or exiting the app can disconnect the conversation.
I don't know to be honest. I'm running out of options.
#****ranked
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