If you mean more in a sense of tiering rungs, Like
Div10-6 tournaments
Div6-4 tournaments
Div4-2 tournaments
Div2-x tournaments.
And instead of having regular season(or just having a shorter smaller season & treating the tournaments like 'promotion tourneys') just have tournaments split about the year with a graduation system like Lowink.
I think that'd be a whole nother thing. And a whole hell of a lot of work.
The benefit of having LUTI be a couple months of everything LUTI and then a big break, is that it avoids both Player & staff burn out. The dream for the whole scene would of course be a system of circuits, but you're talking about something that even the companies that own these games & the organisations that are paid millions to produce and participate in creating tournaments for can't even get right.
There is an ideal and then there's what we've got right now, which is a loose system of LANs, tournaments & short Leagues that prop up our communities competitive scene, with the occasional big event like Nintendos Championship series, or a buy-in tournament, or a Major LAN(Genesis, Riptide, Breeze, Fullwipe etc). We've got a lot more than many grass roots scenes do.
SendouQ & sendou/ink, LUTI, Low Ink, Paddling Pool & many many more provide consistent ways for players to learn and progress up a ladder, and the incredible group of TO's and producing staff make an amazing product and yet a lot of people don't use SendouQ, or outright avoid Paddling pool and similar tournament series.
If Nintendo came around and shoved money in all our faces, sure we'd be able to mesh our force together and work on a proper joint circuit with clear skill boundaries, a promotion system, weekly tournaments and a big finale tournament. But honestly would people even participate? Would they step into the ring if their was an upfront cost to enter or if they knew to get to those higher ranks they'd have to grind out for months or even years? I don't think so, they'd drop like so many do from LUTI.
They call LUTI a team tester, since so many teams disband a few weeks in after trying to align schedules, or drop because they didn't get the div they wanted.
Would running LUTI twice a year fix this problem? no.
Would creating a circuit help keep teams invested in Skill assessing? yes but with what backing.
gunna moan a bit here but even the TOs creating unions & Safety councils to keep our players safe received backlash and ridicule. To create a series of circuits whilst personally I'd be interested in doing because it sounds fun, would be a massive risk since one misplaced stone would bring the tower we'd create crashing down.
Basically all I'm saying is that the sentiment is appreciated, the idea is great. But the logic isn't sound, and the means aren't there yet.