SAMICOM
Inkling Commander
- Joined
- Jul 31, 2024
- Messages
- 380
- Location
- Northern Inkadia
- Pronouns
- what about them
- Switch Friend Code
- SW-1519-4190-1330
THIS IS A WIP.
I'm going to give 2 very popular opinions and 1 slightly lukewarm one. 1: Splatoon is a good series. 2: Rougelikes kick ***. 3: Side order does not do a good job as a rougelike. While I am new to the Splatoon series, Splatoon 3 being my first game, and the genre of rougelikes being even newer to me, you might think that i'm unqualified to write something like this. You are correct, but also shut up.
I don't mean to compare apples and oranges, but the fact that I need to here shows how alienated Side Order is from most other roguelikes, such as The Binding of Isaac in a negative way, which I will explain with 3 points.
Point 1: You've seen one run, You've seen 'em all.
The Binding of Isaac's replayability stems from the sheer amount of POSSIBILITIES. The game has 34 different characters to play as, with over a dozen different final bosses you could choose over multiple routes. Side Order, However, has less than 15 weapons to select, and only one route. 30 Floors, 2 Bosses, and the same exact final boss. Every. Single. Time. The floors in SO are all recognizable after under 20 runs. In Isaac, I constantly see new room layouts even after 1030 hours of gameplay. (it's an addiction and this is a cry for help.) Even after you finish a run in SO, it never feels that good. It's always a lackluster feeling. In tBoI, you unlock new items that make every run feel more fresh than the trendiest squid on the block. These items lead into my next point:
Point 2: Unlocks and Power Scaling
The Binding of Isaac has over 600 items with different effects to collect, many of which are unlocked by beating boss as a character, or via miscellaneous other methods. Side order has weapons that unlock pretty quickly (Which I am glad for) But the Colour Chip upgrading system is somewhere between bad and terrible.
Point 3: Do YOU still play side order?
I'm going to give 2 very popular opinions and 1 slightly lukewarm one. 1: Splatoon is a good series. 2: Rougelikes kick ***. 3: Side order does not do a good job as a rougelike. While I am new to the Splatoon series, Splatoon 3 being my first game, and the genre of rougelikes being even newer to me, you might think that i'm unqualified to write something like this. You are correct, but also shut up.
I don't mean to compare apples and oranges, but the fact that I need to here shows how alienated Side Order is from most other roguelikes, such as The Binding of Isaac in a negative way, which I will explain with 3 points.
Point 1: You've seen one run, You've seen 'em all.
The Binding of Isaac's replayability stems from the sheer amount of POSSIBILITIES. The game has 34 different characters to play as, with over a dozen different final bosses you could choose over multiple routes. Side Order, However, has less than 15 weapons to select, and only one route. 30 Floors, 2 Bosses, and the same exact final boss. Every. Single. Time. The floors in SO are all recognizable after under 20 runs. In Isaac, I constantly see new room layouts even after 1030 hours of gameplay. (it's an addiction and this is a cry for help.) Even after you finish a run in SO, it never feels that good. It's always a lackluster feeling. In tBoI, you unlock new items that make every run feel more fresh than the trendiest squid on the block. These items lead into my next point:
Point 2: Unlocks and Power Scaling
The Binding of Isaac has over 600 items with different effects to collect, many of which are unlocked by beating boss as a character, or via miscellaneous other methods. Side order has weapons that unlock pretty quickly (Which I am glad for) But the Colour Chip upgrading system is somewhere between bad and terrible.
Point 3: Do YOU still play side order?
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