RiDEL
Semi-Pro Squid
So I've been hearing a lot of talk about Splatoons competitive format regarding weapons, and people saying that squads should just consist of only Shooters (Aerospray's, Gal's, and Jr's). A lot of people like this idea because the Shooter's are the most diverse weapons in the game and can fill mostly every roll a team will need. This got me thinking about what I may expect form all Shooter teams and how interesting that would be to watch as a spectator. I mostly though of what types of plays we could see from Shooter's and for the most part I couldn't think of any thing impressive or ground breaking. A lot of people seem to over look the fact that Shooter's are also very user friendly and have a very low skill ceiling due to that. I wasn't sure if I was on board with this so i decided to do a little more research into other FPS's and there rule-set's regarding weapons.
During my research I came across TF2's competitive 6v6 and Highlander formats, though 6v6 is what were going to focus on here. TF2 being a class based shooter doesn't have a weapon focused format, but rather a class based one. 6v6 temas consist of two Scout's, two Soldier's (Roaming and Pocket), one Demoman, and one Medic. I noticed 6v6 was the most popular format while also being dubbed the most difficult to play at high level. So I sat down and watched a few matches (don't worry I have 700+ hours on TF2 so I know the basic gist) and I started to see why people enjoy watching and playing it. It was fast paced, calculated, and had diversity that kept things fresh. So how does this rule of diversity apply to Splatoon, well the best way I could put it is to compare each weapon type as it's own class. Shooter's are like Soldier's, as they can basically fill any roll they please but excel at getting things done quickly and effectively. The Roller can be like the Scout, as they have an important role in keeping the pressure on and has good capping abilities. The Charger can be compared to both the Medic and the Demo (sorry Sniper's only an off class in 6v6), as it offers a lot of area denial, can take out important targets, and offer much needed support to team members. So I thought, wouldn't be a much more interesting to have more weapon diversity then being restrained to one. The more I thought about it the more I could see possible issues with it, the big issue being balance. Not balance in the sense of two teams having the same weapon types but also how "X weapon does against X weapon". The big contender for having balance issue's is the Roller. The Roller is good covering terrain and capping the object in Turf War but it's doesn't seem to fill any role in Splat Zones. An easy solution would just be to swap out the Splat Roller for the Inkbrush, but we currently don't know how effective it is. The other big problem which is arguably bigger then the former is possible "broken combinations". This could possibly be a big issue in the future if some legendary weapon combination dominates the entire meta leaving a lot of the diversity out. Though I find the probability of this ruining the game being very slim to none. TF2 players basically run stock weapons in every game they play but yet they are still enjoyable to watch because each class brings something interesting and fresh Other then that I can see a lot of possibilities opening up for interesting match making.
But this still begs the question "what would be the best weapon spread for a team". I've hard a few ideas juggled around about this and the best one I've heard and the most widely liked spread would be two Shooter's, one Roller, and one Charger. Now I'm not saying this should and will become the basic spread across the team but it does seem like the best way to go about it. Now I'm not saying a team of all Shooter's would be bland and boring, it actually can be just as exiting. But the main problem with it and the main one people over look is it's restriction on players. Doing things this way would completely discourage people who have put long hours of work into mastering there Roller or Charger into joining a squad because all there hard work will go straight down the drain. Now do I think that an all Shooter team system is complexity out of the question, no, in fact I think it can be it's own "league" if enough people back behind it.
I know it's still too early to speculate what the universal rule-set regarding weapons is but I felt that it would be good to bring this up sooner then later. I also want to hear what you all have to say on this matter, I know my write-up might have been too long but I really wanted to make sure I didn't skim over any details.
So discuss away!
During my research I came across TF2's competitive 6v6 and Highlander formats, though 6v6 is what were going to focus on here. TF2 being a class based shooter doesn't have a weapon focused format, but rather a class based one. 6v6 temas consist of two Scout's, two Soldier's (Roaming and Pocket), one Demoman, and one Medic. I noticed 6v6 was the most popular format while also being dubbed the most difficult to play at high level. So I sat down and watched a few matches (don't worry I have 700+ hours on TF2 so I know the basic gist) and I started to see why people enjoy watching and playing it. It was fast paced, calculated, and had diversity that kept things fresh. So how does this rule of diversity apply to Splatoon, well the best way I could put it is to compare each weapon type as it's own class. Shooter's are like Soldier's, as they can basically fill any roll they please but excel at getting things done quickly and effectively. The Roller can be like the Scout, as they have an important role in keeping the pressure on and has good capping abilities. The Charger can be compared to both the Medic and the Demo (sorry Sniper's only an off class in 6v6), as it offers a lot of area denial, can take out important targets, and offer much needed support to team members. So I thought, wouldn't be a much more interesting to have more weapon diversity then being restrained to one. The more I thought about it the more I could see possible issues with it, the big issue being balance. Not balance in the sense of two teams having the same weapon types but also how "X weapon does against X weapon". The big contender for having balance issue's is the Roller. The Roller is good covering terrain and capping the object in Turf War but it's doesn't seem to fill any role in Splat Zones. An easy solution would just be to swap out the Splat Roller for the Inkbrush, but we currently don't know how effective it is. The other big problem which is arguably bigger then the former is possible "broken combinations". This could possibly be a big issue in the future if some legendary weapon combination dominates the entire meta leaving a lot of the diversity out. Though I find the probability of this ruining the game being very slim to none. TF2 players basically run stock weapons in every game they play but yet they are still enjoyable to watch because each class brings something interesting and fresh Other then that I can see a lot of possibilities opening up for interesting match making.
But this still begs the question "what would be the best weapon spread for a team". I've hard a few ideas juggled around about this and the best one I've heard and the most widely liked spread would be two Shooter's, one Roller, and one Charger. Now I'm not saying this should and will become the basic spread across the team but it does seem like the best way to go about it. Now I'm not saying a team of all Shooter's would be bland and boring, it actually can be just as exiting. But the main problem with it and the main one people over look is it's restriction on players. Doing things this way would completely discourage people who have put long hours of work into mastering there Roller or Charger into joining a squad because all there hard work will go straight down the drain. Now do I think that an all Shooter team system is complexity out of the question, no, in fact I think it can be it's own "league" if enough people back behind it.
I know it's still too early to speculate what the universal rule-set regarding weapons is but I felt that it would be good to bring this up sooner then later. I also want to hear what you all have to say on this matter, I know my write-up might have been too long but I really wanted to make sure I didn't skim over any details.
So discuss away!