ZainreFang
Pro Squid
- Joined
- Jul 1, 2015
- Messages
- 109
- NNID
- ZainreFang
Nozzleknows what's up.
Lol nice pun.Nozzleknows what's up.
I personally have 2 run speed up mains and ink resistance. I'm going for lots of run speed up and special charge up sub abilities. Ink resistance helps with being more mobile even in enemy ink.This thread made me want to try the nozzlenose. havn't played with it yet, but I am a fan of mobility.
Outside of mobility what other gear abilities should one use?
Thanks for the advice!I personally have 2 run speed up mains and ink resistance. I'm going for lots of run speed up and special charge up sub abilities. Ink resistance helps with being more mobile even in enemy ink.
There's really nothing you can do about Moray Towers. That stage is so badly designed. It's really good on flat stages like Walleye Warehouse and Kelp Dome. Why don't you use the Nozzlenose for tower control and another weapon you like for splat zones. Disruptor just shuts people down in tower control. Throw 1 at the people riding the tower and they're sitting ducks. What are you're other main weapons?Thanks for the advice!
I am going to try out more run speed. I was playing with swim speed today and so far loving it. I also used the InkResistance/Run speed shoes. Not great at it yet, but this weapon is awesome, as I love flexibility. Outside of Moray Towers I feel like this weapon gives you the ability to close in on Snipers more often; which i like.
Ended my splat session leading with a 15:7 performance on Tower Control. Making a name for this weapon! :p
...but god dam..sigh, this is why I will never get to A+. I like too many weapons in this game and can't stick to one. This one is definilty skyrocketing to the top of my list though.
There's really nothing you can do about Moray Towers. That stage is so badly designed. It's really good on flat stages like Walleye Warehouse and Kelp Dome. Why don't you use the Nozzlenose for tower control and another weapon you like for splat zones. Disruptor just shuts people down in tower control. Throw 1 at the people riding the tower and they're sitting ducks. What are you're other main weapons?
I hated the Killer Wail at first, I still think it's kind of bad in Turf War. However I really like it in ranked and Killer Wail goes decently well with the disruptor sub weapon. I think it's fine with the weapon and don't really think I'd prefer anything else.What are peoples thoughts on the killer wail with this gun? To me it seems to be an odd pick. I would think bubbler or inkzooka would be better suited to its role as a weapon that can effectively pick off opponents or hassle them. Or maybe I'm getting it wrong and it actually is a good fit (I just started learning this weapon). You guys will know better. Thoughts?
Its great in Tower Control. Meh in Splat Zones. and can vary depending on the map in Rainmaker.What are peoples thoughts on the killer wail with this gun? To me it seems to be an odd pick. I would think bubbler or inkzooka would be better suited to its role as a weapon that can effectively pick off opponents or hassle them. Or maybe I'm getting it wrong and it actually is a good fit (I just started learning this weapon). You guys will know better. Thoughts?
Instead of having ink saver main, why don't you use ink resistance? It maintains its great mobility even if there is enemy ink nearby. Some cool Splash Mob shoes came out. They have ink resistance and a x5 chance of getting ink saver main.I got S Rank using only this today. I'd say it's worth effort it takes to get good with it, but man it really takes effort
As for the gear I'm using
Jungle Hat:
Main: Ink Saver Main
Subs: Ink Saver sub 3x
Urchins Jersey:
Main: Run Speed Up
Subs: 1x Special Saver, 2x Ink Recovery up
Purple Sea Slugs:
Main: Run Speed Up
Subs: 2x Ink Saver sub , 1x Ink Saver Main
At least one Run Speed Up I'd say is near required for the weapon if you want to utilize its mobility.
Edit: Also with disruptors this weapon is amazing in Rainmaker. Disruptors nearly bring the Rainmaker carrier to a standstill.
I'm not really a large fan of ink resistance. I don't find many situations where I'd rather I had it equipped. I'd sooner use stealth jump, but right now I don't have a decent head replacement because my rerolls have been terrible.Instead of having ink saver main, why don't you use ink resistance? It maintains its great mobility even if there is enemy ink nearby. Some cool Splash Mob shoes came out. They have ink resistance and a x5 chance of getting ink saver main.
Well that's unfortunate. I've been getting lucky with my re-rolls. I've been getting a lot of x3 rolls lately.I'm not really a large fan of ink resistance. I don't find many situations where I'd rather I had it equipped. I'd sooner use stealth jump, but right now I don't have a decent head replacement because my rerolls have been terrible.