StayPuft
Pro Squid
That's a pretty nice rainmaker you got there, buddy.
It'd be a shame if someone disrupted your fun.
It'd be a shame if someone disrupted your fun.
Its not the best ink spreader. Try as much run speed as possible to move around the map and cover faster in Turf Wars.Alright, I used the L-3 in about a dozen Turf War matches tonight. Didn't win many, but that's how it is when you're learning a new weapon.
Doesn't seem too suited to inking up free areas. Seems much more like a hunter weapon on open maps, good for defending more ink spreading weapons from the Bad Guys. On maps with narrow paths like Moray, it seems much better for inking turf. Moray also suits its good range.
Will be playing more with it tomorrow. Don't really know how to use the Disruptors yet.
I would go for 2 run speed up mains and ink resistance. I move super fast and I still have some of my mobility when I'm in enemy ink.Its not the best ink spreader. Try as much run speed as possible to move around the map and cover faster in Turf Wars.
Aside of their main role (harrassment), Disruptors can be used as pseudo Point Sensors as they do mark the Inklings with a... well, marker I guess, and also makes a distinct noise when it actually hits someone, letting you know there's danger aheadAlright, I used the L-3 in about a dozen Turf War matches tonight. Didn't win many, but that's how it is when you're learning a new weapon.
Doesn't seem too suited to inking up free areas. Seems much more like a hunter weapon on open maps, good for defending more ink spreading weapons from the Bad Guys. On maps with narrow paths like Moray, it seems much better for inking turf. Moray also suits its good range.
Will be playing more with it tomorrow. Don't really know how to use the Disruptors yet.
it does notDoes anybody know if special duration up affects killer wail?
Just the amount of time you have to aim it. Wails hitbox duration is set.Does anybody know if special duration up affects killer wail?
Wow that's such a waste then. I have triple special duration up on my Tentacles Helmet.Just the amount of time you have to aim it. Wails hitbox duration is set.
My set up for the L-3 Nozzlenose is as follows:It's worth noting the L-3 Nozzlenoses have the greatest movement speed while firing constantly due to putting the gun away each time, even faster than the N-ZAPs after the 2.2.0 patch. Perhaps not the most important superlative, but, it's something. The extra ink-on-ground after the 2.2.0 patch is nice; it puts a fifth puddle almost directly in front of you. I'd say that if you're trying to make the ground less habitable for the opponent in a pinch, it's like a slightly more efficient version of the Bamboozler in that respect, which is cool. Its straight lines aren't perfect without two bursts or losing range by firing downward a bit, but you can get uneven bits all over and generally make it necessary for the enemy to coat over it again. Ink economy is quite good, too.
If anyone cares, the BPM on max-speed shooting for this weapon is approximately 189. A BPM of 185 gives something like an extra frame of leeway per shot, so that's likely best to practice:
One Bomb Range Up main gets a Disruptor throw just above the max range of the Splattershot Pro/.96 Gal without a high arc or the need to jump, which I think is pretty significant.
Seems pretty well-rounded when taking on a defensive/supporting role. Can hold its own in most firefights and has good movement overall. Combined with the threat of a Disruptor on both long-range and short-range enemies, I imagine it's worthwhile to invest time in.