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How to be succsessful in solo ranked (In-depth) 2015-11-03

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Very text heavy with little breaks in paragraphs, making it an intimidating read. Most of the advice is okay, if not obvious. Also, cold-blooded isn't the end-all, be-all that you're trying to make it out to be. That, and "successful" is spelled wrong.
This is a good guide overall. I do disagree with you stating that Cold-Blooded is a needed perk, as it's basically wasted if there isn't an Echolocator on the other team, and is wasted either way if you're not a weapon that tries to flank th opposing team. It's still a great perk, mind you, and is essential for some weapons, but maybe you should add that.

In addition to the Cold-Blooded perk, Ink Resistance is also a highly recommended perk if you do decide to run Cold-Blooded (as you'll most likely be more offensive and therefore be flanking in enemy ink) or just as a safe way to not get your mobility reduced and take unnecessary damage. It does reduce 50 points of damage over 3 seconds to 25 points over 6 seconds, so maybe it should be added.

Other than that I agree with this guide
Mango
Mango
Good points, I'll consider adding them. Thank you for reviewing!
Good guide. I just want to tell you that you spelled "successful" wrong.
Mango
Mango
Huh, it didn't give me an error. Well I guess that's what happens when you write a guide for multiple hours. Thank you for reviewing
Okay, But all of this stuff was obvious to me and you had an incorrect definition of flank. It's going to the side or out of your opponents field of view and then attacking them. The traditional definition of a flank is the side of an animal, an area where they cannot fight back as the predator is away from the legs and the head. Also, with some weapons, swim speed and cold blooded are less important. For example, as a charger, I would ever use swim speed up (except for maybe Custom E-Liter for Kraken) because I will stay in the same section of the map for most of the game, and not die much. For cold blooded, I wouldn't run that on most maps for sniper either, as for an E-Liter everyone knows where you are if they have even a little awareness. Anyway, the guide wasn't bad.
Mango
Mango
It might be wrong but it still works in most contexts. Either way thank you for looking at my guide
".96 Gal Deco, Tentatek Splattershot (or octoshot), Custom Jet Squelcher, E-liter 3k scope, Kelp Splatterscope, Carbon roller, Dynamo roller, Tri-Slosher, Heavy Splatling, Octobrush, Custom Range Blaster, and (Neo) Luna Blaster."

Well, those are far from the only viable weapons in the game for ranked. You should've also stated what kind of ranked matches there are and what maps they usually are in, as well as which weapons succeed in those maps and game modes. Good guide though.
Mango
Mango
Thank you, I did briefly state something similar but I do agree that the topic needs to be covered better.
This guide was very helpful for me, and a good reminder on ink control. I find it a little hard to be patient with other players, waiting for them to fall into my hands, but I can blame all of that on me being a darned roller main.

Personally, I would suggest this guide to the new squids just entering level ten, and getting into ranked battles—not so much for more experienced squids, but I think it provides helpful key points that could be of use to anyone. It was a great guide, keep up the good work.
Mango
Mango
Thank you, that was the purpose!
Gives some good tips, but they're a little obvious. Try to change the font to a black and white style, coloring strains the eyes. Also, I liked the tip about turf coverage. Useful.
Mango
Mango
I just gave out all of the information needed in order to become successful no matter the skill level, that's why the tips could be a little obvious, I'll apply your color suggestion. Thanks!
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