In-Depth Guide to Rapid Blaster Pro

In-Depth Guide to Rapid Blaster Pro

The Rapid Blaster Pro has become one of my favorite weapons. It has a fairly high learning curve, but it’s great in ranked modes once you get good at using it. I got to S rank while using it almost exclusively. I haven't seen any guides for the Rapid Blaster Pro specifically, so I wrote this to share everything I've discovered.

Strengths

Very long range, splash damage hits behind corners, excellent at holding back the enemy and high survivability.

Weaknesses

Long time to kill, high learning curve and close range combat.

General Tactics

Keep the enemies at the maximum range of the Rapid Blaster Pro. Since the RBP outranges the vast majority of weapons, you can easily stay alive if you splat from far away. It’s one of the best weapons for assassinating opponents from a long range.

You’ll need a direct hit and a splash damage hit or three splash damage hits to splat. Fire the first shot before they see you and they often won’t react in time to avoid the second one. Aim to always hit a direct hit, since splatting with just the splash damage takes a long time. The only exception to this is if you're splatting someone behind a corner or a low wall.

If someone gets close to you, retreat outside of their range. The time to kill on the RBP is slow enough that you won’t have time to splat an enemy next to you without getting splatted yourself. You might get lucky if they’ve taken damage beforehand, but it’s usually not worth the risk.

You can hold enemies back by firing at a choke point rapidly. If they try to cross that point, they’ll get splatted. Do this from a point where the enemy has trouble reaching, so they won’t take you by surprise.

Seekers

The Seekers work the best if you throw them when it’s noisy. If someone’s using a Bomb Rush or an Inkzooka, the opponent might not notice the Seeker. It works the best against weapons that stand up a lot, like the Spatlings, Chargers and the Dynamo Roller. You can also use it to quickly ink a path to swim through, or just to get some extra ink in.

If an enemy is right next to you on even ground, throw a seeker at them. If you time it just right, they get instasplatted and you'll survive. This also works if you get superjump camped. Quickly throw an aimed seeker when you land and you can splat the camper.

At the beginning of a match, you can get to the central area a bit faster by throwing a seeker and following it. If you need to quickly move through a long stretch of enemy ink, you can throw a seeker to ink a path for you.

Inkzooka

The Inkzooka is the most useful for taking out far away E-Liters. The first shot you fire with it is the most important one, so aim carefully. It’s so sudden that almost nobody dodges it in time.

Gear

Use lots of damage ups, so the weapon does 99 damage on a direct hit. You can then sometimes get one hit splats if the enemy has taken even a bit of damage beforehand. It also slightly increases the splash damage. Swim speed up, ink resistance up and ink saver main are also solid choices. The first two allow you position yourself faster, and ink saver main lets you take an extra shot or two.

Tower Control

You can easily defend a tower on your own. Just get to a point the opponents have trouble reaching and fire at the tower. The splash damage will splat anyone on the tower without even needing to know where they are.

Ideally, you shouldn’t ride the tower. Stay a fair distance away from it and splat anyone that approaches it. If you need to ride the tower, hide behind the pillar. If an opponent gets on the tower, get right next to them and splat them with a seeker.

Rainmaker

Stay in a safe spot and splat enemies approaching the rainmaker. The weapon’s inking pattern works well for making a path for the Rainmaker carrier, and Seekers can also be used for inking long, straight paths. If you time a seeker so it reaches the Rainmaker right when the shield bursts, you’ll splat an opponent that rushes to pick it up. You can fire at a narrow path rapidly to keep an opposing Rainmaker carrier from advancing.

Splat Zones

Shoot from one end of the splat zone to the other in order to get the most ink in. Once you control the zones, splat opponents that approach them from a blind spot. If the map has choke points, you can also hold back enemies by shooting rapidly at the choke point.

Turf Wars

The blast inks in a wide area, so aim your shots so they burst before hitting a wall. If you’ve got spare ink, throw seekers at uninked areas to ink faster. Other than that, just splat enemies as usual.

Deco Variant

Most of the guide also applies to the Rapid Blaster Pro Deco. Some quick notes on the differences:

The Seeker tactics can't be used on the Deco variant, since it has the Disruptors instead.

The Disruptors can be thrown to slow down enemies before you retreat. You can also spot enemies by throwing them in places where you suspect someone is hiding.

The Killer Wail can be used to deny an area in a similar way as the main weapon, only from a longer distance. Aim it so that it blocks off the enemy's escape routes and you can splat with it too.

That's all, thanks for reading!
Author
Reath
Views
1,017
First release
Last update
Rating
5.00 star(s) 5 ratings

Latest reviews

Great Review! personally I like to use the custom rapid blaster pro because of suction bombs that I can throw to places I can't reach at that moment. And it's bomb rush special is especially good at pressuring the enemy team at critical points in a match. I might actually try the non "custom" version after reading this review. I do enjoy Seekers. haha
Awesome guide! When I use the deco variant I use at least one bomb range up main so I can throw a disruptor at about the same range as the RBP's range.
Top Bottom